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Releases: galacean/effects-runtime

v2.2.2

13 Jan 07:25
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v2.2.1

03 Jan 07:28
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v2.2.0

31 Dec 03:32
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  • Feat: Enhanced rich text size handling, with support for vertical text alignment. #789 @Sruimeng
  • Feat: Added overflow interface for rich text. #813 @Sruimeng
  • Feat: Introduced parameters to disable avif/webp formats. #805 @RGCHN
  • Feat: Exported the rich-text-loader module. #814 @yiiqii
  • Refactor: Refactored the initialization parameters for the Stats plugin to support custom containers and visibility options. #798 @yiiqii
  • Refactor: timeline playables structure. #788 @wumaolinmaoan
  • Perf: opt timeline evaluate performance. #809 @wumaolinmaoan
  • Fix: item render order. #816 @wumaolinmaoan
  • Fix: Fixed an issue where WebGL creation failure caused errors during player destruction. #817 @Sruimeng
  • Fix: Resolved errors related to threejs rendering. #818 @Sruimeng
  • Chore: upgrade devDependencies. #793 @yiiqii

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v2.1.5

27 Dec 10:00
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v2.1.4

20 Dec 06:48
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  • Perf: opt sprite shader alpha clip performance. #794 @wumaolinmaoan
  • Test: Enhance certain unit test types and optimize the messaging for frame comparison failures. #792 @yiiqii

  • Perf: opt sprite shader alpha clip performance. #794 @wumaolinmaoan
  • Test: 完善部分单测类型,优化帧对比失败提示。#792 @yiiqii

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v2.1.3

16 Dec 08:14
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  • Perf: opt particle rotation calculate performance. #787 @wumaolinmaoan
  • Fix: Resolved the issue with custom fonts in rich text. #784 @Sruimeng
  • Fix: restore default font settings in richtext component rendering. #781 @Sruimeng
  • Fix: particle system rotation over lifetime always exist. #779 @wumaolinmaoan
  • Fix: Added a notification to install when using newly added plugins. #778 @yiiqii
  • Fix: support rich text type in player and enhance rich text component. #777 @Sruimeng
  • Fix: Implemented a check for the BOM object in SSR environments before usage. #767 @RGCHN
    • Refactor: avoid BOM access when server-side rendering. #782 @PeachScript
    • Fix: return can only be used within a function body. #783 @yiiqii
  • Fix: texture source from cache error. #775 @wumaolinmaoan
  • Fix: sprite billboard. #774 @wumaolinmaoan
  • Fix: track bindings are set incorrectly when there are reused precompositions. #773 @wumaolinmaoan
  • Test: Reorganized and refined the code for frame comparison tests. #780 @yiiqii
  • Chore: imgui add node graph. #786 @wumaolinmaoan

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v2.1.2

29 Nov 09:24
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v2.1.1

26 Nov 06:02
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  • Fix: spine transform update. #758 @wumaolinmaoan
    • fix: interact mesh render error
    • fix: shape data null check
    • fix: composition not rendered when auto play false
    • Fix: player auto play false rendering. #759 @wumaolinmaoan
  • Fix: time precision issues caused by floating point errors. #757 @wumaolinmaoan

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v2.1.0

20 Nov 03:07
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v2.0.7

30 Oct 06:40
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  • Fix: Resolve the Spine element masking issue. #706 @RGCHN
  • Fix: Remove unused code related to the render error queue in the Player class. #664 @Sruimeng

  • Fix: 修复 Spine 元素遮罩问题。#706 @RGCHN
  • Fix: 移除 Player 类中关于渲染错误队列的无用代码。#664 @Sruimeng

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