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59fe24a
first pass at reorganizing flixel for the big update
Mar 25, 2011
c061d02
changed render to draw, and draw to stamp
Mar 25, 2011
5d58b29
started working on new debugger overlay
Mar 25, 2011
00c93e6
more work on the new debugger
Mar 25, 2011
2810f7f
got resizable debug windows working
Mar 25, 2011
7da5010
added release mode override for new debugger
Mar 25, 2011
97982ec
debugger has 5 different layouts that can be set through FlxG now
Mar 25, 2011
c4e9588
awesome new logging window is GO
Mar 25, 2011
00c422a
basic variable watching added
Mar 25, 2011
590a9de
much prettier variable watching now
Mar 25, 2011
146143a
got some nice new performance tracking stuff in place
Mar 25, 2011
a1b3ea3
added unwatch() to debugger, and watch values cleared during state ch…
AdamAtomic Mar 26, 2011
5f3ceca
starting on the VCR panel yesssss
AdamAtomic Mar 26, 2011
a78ac4d
vcr buttons handle mouse over and click events properly now (but stil…
AdamAtomic Mar 26, 2011
d69b80a
re-organized button logic, record button disables other buttons now
AdamAtomic Mar 26, 2011
f786eaa
WOOT yes yes yes the play, pause and step buttons all work, very very…
AdamAtomic Mar 26, 2011
845e3e9
soem more buttons, almost ready for keystroke recording functionality
AdamAtomic Mar 26, 2011
a8fe237
gutted useless gamepad class
AdamAtomic Mar 26, 2011
c2e9205
ahahahaha keystroke and mouse recording and playback works pretty goo…
AdamAtomic Mar 26, 2011
e20011c
simplifed the replay system a little, seems to work just as well
AdamAtomic Mar 26, 2011
ce08741
reorganized update loop so losing focus doesn't bone everything forever
AdamAtomic Mar 26, 2011
4027e70
playbacks actually finish now yay
AdamAtomic Mar 26, 2011
15726a7
twitter hook testing, sorry for the spam
AdamAtomic Mar 26, 2011
cfed5d6
added replay loading and saving (only it doesn't actually do anything…
AdamAtomic Mar 26, 2011
90b98ec
gameplay recordings can be saved to and loaded from ascii files
AdamAtomic Mar 26, 2011
1eb8f04
playback is a bit unreliable still, getting quite close though
AdamAtomic Mar 26, 2011
4bec388
alright, saving replays to and loading replays from files is working …
AdamAtomic Mar 27, 2011
5f07292
made some mega-improvements to the way memory is managed, got a few m…
AdamAtomic Mar 27, 2011
2a5d028
ok memory management is if not FULLY under control, much much much be…
AdamAtomic Mar 27, 2011
e712e23
changed aux folder to be named helpers instead to fix weird windows f…
AdamAtomic Mar 27, 2011
b4368f1
ok i think deterministic random numbers and the replay system are wor…
AdamAtomic Mar 27, 2011
2e53f2f
woops missed a flxbutton - i probably need to start testing this with…
AdamAtomic Mar 27, 2011
041d9ec
rudimentary attract mode support, ways to go still
AdamAtomic Mar 27, 2011
eb7e438
replay stuff is getting pretty good, almost supports attract modes
AdamAtomic Mar 28, 2011
3c8ddec
fixed VERY stupid error preventing the replay system from being pixel…
AdamAtomic Mar 28, 2011
522d8ad
fiddling with flxsave, its improved but unnecessarily - flash was jus…
AdamAtomic Mar 28, 2011
ec2de68
updated button class
AdamAtomic Mar 28, 2011
7337f5f
more re-org and renaming shenanigans, sorry guys
AdamAtomic Mar 29, 2011
c48af99
some heavy re-organization in here to enable better object pooling, m…
AdamAtomic Mar 30, 2011
e82e4c9
more little updates and things, nothing too crazy this time i don't t…
AdamAtomic Mar 30, 2011
8c96640
can add nicknames to watch terms now, and a bunch of other crap
AdamAtomic Mar 31, 2011
eebefbd
first draft of camera system, very excited
AdamAtomic Apr 1, 2011
5593ab3
moved fade, flash and shake into the camera object, added some global…
AdamAtomic Apr 1, 2011
7356abc
fixed the rest of the stuff i broke yesterday, including mouse moveme…
AdamAtomic Apr 1, 2011
0264277
dunno what happened there, weird import issue - should be ok now
AdamAtomic Apr 1, 2011
64c24ce
fixed weird reference to non-existent folder
AdamAtomic Apr 2, 2011
8d749bb
updated docs (and doc building script) though there are a lot of thin…
AdamAtomic Apr 2, 2011
26fc2b2
hopefully tilemaps work 100% correct with cameras now...
AdamAtomic Apr 3, 2011
3d4835f
fixed foolish logic gate preventing FlxCamera.visible from having any…
AdamAtomic Apr 3, 2011
fb19a01
added alpha blend parameter to camera fill() function
AdamAtomic Apr 3, 2011
f17955c
overhauled the collision system - lots of changes, but for the better…
AdamAtomic Apr 5, 2011
85f7e53
updated docs accordingly, lots of stuff missing still that i will hav…
AdamAtomic Apr 5, 2011
3148048
oops missed a new doc file
AdamAtomic Apr 5, 2011
a1bfde3
added ability to modify variables in the watch window on the fly
AdamAtomic Apr 6, 2011
c1fec93
added runtime display to VCR panel, and added bounding box display to…
AdamAtomic Apr 6, 2011
1578c43
fixed scroll bug in tilemap class
AdamAtomic Apr 6, 2011
2b2af44
added a simple path class, and path follow behavior to FlxObject
AdamAtomic Apr 7, 2011
a8b5cd3
lamentable support for pathfinding around tilemaps
AdamAtomic Apr 7, 2011
35948b2
merged dev branch v2.50 into the beta branch for testing
AdamAtomic Apr 8, 2011
986e825
fixed separateX/separateY bug that was ignoring allowCollision flags
AdamAtomic Apr 8, 2011
de8a76c
hahahaha totally forgot to add the line to call the tile callbacks
AdamAtomic Apr 8, 2011
b8deead
Merge branch 'dev' into beta
AdamAtomic Apr 8, 2011
0a2a593
fixed missing = sign
AdamAtomic Apr 10, 2011
dca5faf
Merge branch 'dev' into beta
AdamAtomic Apr 10, 2011
0d1a591
tweaked accumulator for safer startup
AdamAtomic Apr 11, 2011
3e7ba0b
Merge branch 'dev' into beta
AdamAtomic Apr 11, 2011
e0b6a32
adjusted mouse out/over behavior
AdamAtomic Apr 11, 2011
197d61b
Merge branch 'dev' into beta
AdamAtomic Apr 11, 2011
67de402
moved overlap and collide back out to FlxG (it's like old times bros)
AdamAtomic Apr 12, 2011
a1da091
beefed up path-finding, fairly pleased with results so far
AdamAtomic Apr 12, 2011
4c1ff6d
added functions to get tile coords and indices, improved tilemap call…
AdamAtomic Apr 12, 2011
9ee7ad9
added framerates to game constructor
AdamAtomic Apr 12, 2011
71436cb
collision and scroll jitter should be improved
AdamAtomic Apr 13, 2011
a3b58c9
Merge branch 'dev' into beta
AdamAtomic Apr 13, 2011
e8dd378
tilemaps can flicker again
AdamAtomic Apr 13, 2011
390788b
Merge branch 'dev' into beta
AdamAtomic Apr 13, 2011
13dbca0
fixed some gross bugs in tilemap and rounding errors
AdamAtomic Apr 13, 2011
a2e6d62
Merge branch 'dev' into beta
AdamAtomic Apr 13, 2011
74a7f74
added some more path following behavior
AdamAtomic Apr 14, 2011
5b3fd4b
fixed idiotic copy-paste bug
AdamAtomic Apr 14, 2011
e09658a
fixed debug visuals for paths and advance node check for path motion
AdamAtomic Apr 16, 2011
c362bd2
added more control over how paths are simplified
AdamAtomic Apr 16, 2011
1e8b47b
fixed tilemap rendering bug
AdamAtomic Apr 16, 2011
265d2fb
Merge branch 'dev' into beta
AdamAtomic Apr 16, 2011
54ebe91
adjusted path following behavior
AdamAtomic Apr 18, 2011
62541d4
more path following tweaks
AdamAtomic Apr 18, 2011
59b4af1
fixed annoying camera jitter problems
AdamAtomic Apr 18, 2011
2b22a13
made watch editing a little more obvious/useful
AdamAtomic Apr 18, 2011
cb7e416
added experimental plugin thing, might be useful for some stuff
AdamAtomic Apr 18, 2011
51d0933
put the ability to ride sideways platforms back in
AdamAtomic Apr 18, 2011
e38eac4
Merge branch 'dev' into beta
AdamAtomic Apr 18, 2011
f8e9654
WOOPS forgot to add a whole directory and file my bad
AdamAtomic Apr 18, 2011
cd7fa14
Merge branch 'dev' into beta
AdamAtomic Apr 18, 2011
068cf8b
fixed bug in bitmapToCSV() function
AdamAtomic Apr 21, 2011
ab5f691
added volume change hook, simplifed sound class, removed flxmonitor
AdamAtomic Apr 21, 2011
23d0dd8
added eensy flixel watermark to the lost focus arrow screen
AdamAtomic Apr 21, 2011
2847b70
made FlxSprite.framePixels public
AdamAtomic Apr 21, 2011
4e21aa3
added some more callbacks to flxbutton
AdamAtomic Apr 21, 2011
c8094ca
added timer plugin, use like new FlxTimer().start(3,1,onTimer);
AdamAtomic Apr 21, 2011
2131529
added more numpad support
AdamAtomic Apr 21, 2011
9053b82
exists is checked before group calls kill on members
AdamAtomic Apr 21, 2011
7e11fce
processed github Issues queue, i think most stuff has been addressed
AdamAtomic Apr 21, 2011
f1e5ed7
started updating documentation for pending master release
AdamAtomic Apr 21, 2011
197de0f
got through most of the system folder documentation
AdamAtomic Apr 21, 2011
cb07e30
fixed baked rotations to have better thresholds
AdamAtomic Apr 22, 2011
f5c62f7
fixed path following behavior again, simpler and better now
AdamAtomic Apr 22, 2011
dd897a8
Merge branch 'dev' into beta
AdamAtomic Apr 22, 2011
94e4644
more documentation updates
AdamAtomic Apr 22, 2011
a782bec
updated documentation, my eyes are bleeding
AdamAtomic Apr 23, 2011
7a33daf
Merge branch 'dev' into beta
AdamAtomic Apr 23, 2011
9aeb072
volume change hook is triggered on mute toggle as well now
AdamAtomic Apr 24, 2011
1d3ed45
partway through variable name and documentation cleanup
AdamAtomic Apr 24, 2011
077977c
finished cleanup pass on documentation and variable names
AdamAtomic Apr 24, 2011
639a172
Merge branch 'dev' into beta
AdamAtomic Apr 24, 2011
5e2bd11
some tweaks and new functions for the plugin system
AdamAtomic Apr 25, 2011
0fdfb6a
Merge branch 'dev' into beta
AdamAtomic Apr 25, 2011
4c2a6ae
woops forgot to updat ethe docs again
AdamAtomic Apr 25, 2011
2f207d4
Merge branch 'dev' into beta
AdamAtomic Apr 25, 2011
d1a8616
fixed up the way mass and elasticity are handled by FlxObject.separate()
AdamAtomic Apr 25, 2011
864f775
tilemap collision resolution should preserve quadtree A-B list parity…
AdamAtomic Apr 25, 2011
2fb3741
fixed typo and updated docs
AdamAtomic Apr 25, 2011
a7ca855
got post-processing back in, added a flag to ignore debug visuals on …
AdamAtomic Apr 26, 2011
bf9e853
Merge branch 'dev' into beta
AdamAtomic Apr 26, 2011
4d6f5e8
caught annoying corner case for the game loop timing
AdamAtomic Apr 27, 2011
dfd76d0
mroe of that game loop timing corner case correction
AdamAtomic Apr 28, 2011
31d8f34
fixed typo in FlxG, added new function overlapsAt(), made existing ov…
AdamAtomic Apr 28, 2011
dcd890f
updated docs for new FlxObject function
AdamAtomic Apr 28, 2011
1c685f8
Replaced CRLF line endings with LF.
Apr 29, 2011
ad5b9b3
Merged pull request #132 from unicorngames/line-endings.
AdamAtomic Apr 29, 2011
c5a0bec
oh yea rebuilt the docs and forgot to commit and push haha
AdamAtomic Apr 29, 2011
6be79b1
Merge branch 'dev' of github.com:AdamAtomic/flixel into dev
AdamAtomic Apr 29, 2011
14e088d
simplified quad tree's execute() logic
AdamAtomic Apr 29, 2011
e486274
added new function replaceColor()
AdamAtomic Apr 30, 2011
f97f5d4
fixed bugs with plugin system and path debug draw
AdamAtomic Apr 30, 2011
af2c3f7
fixed bug causing super slow tilemap rendering
AdamAtomic Apr 30, 2011
45adcc7
fixed some timer bugs
AdamAtomic Apr 30, 2011
40ba84e
misc timer fixes and other things i think
AdamAtomic May 1, 2011
f5a3ff6
more little tweaks
AdamAtomic May 1, 2011
61fd4db
tweaked flxgame to always clear the bitmap cache on state change
AdamAtomic May 2, 2011
5ff4e37
fixed node remove() functions to actually return nodes
AdamAtomic May 2, 2011
34acff8
FlxCamera scaling and rotation stuff is much more intuitive now
AdamAtomic May 3, 2011
2b636aa
forgot to update version number
AdamAtomic May 3, 2011
43e2de3
stupid typo in frame recording system broke replays
AdamAtomic May 3, 2011
0fa2087
fixed problem with replays in release mode
AdamAtomic May 3, 2011
147f95a
improved button behavior in multi-camera environments, beefed up soun…
AdamAtomic May 20, 2011
69eb96e
more fixes from the github issues queue - pathfinding, system cursors…
AdamAtomic May 20, 2011
f4cdc42
added a progress getter to the timer class
AdamAtomic May 20, 2011
3f4a684
updated documentation
AdamAtomic May 20, 2011
d093bff
fixed bugs in mouse behavior in replays and sound pause/unpause playback
AdamAtomic May 23, 2011
e3d5890
hopefully mouse/camera stuff is really fixed this time
AdamAtomic May 25, 2011
13cad14
attempted sprite trail fix and strict compiler fixes
AdamAtomic May 30, 2011
2e9ebf7
fixed bug where mouse clicks were handled even when debugger was not …
AdamAtomic May 31, 2011
338f640
added optional color map parameter to FlxTilemap.bitmapToCSV()
AdamAtomic Aug 20, 2011
4ac1879
made flxg.log() able to split out arrays using flxu.formatarray
AdamAtomic Aug 22, 2011
85a99cd
added readme file finally
AdamAtomic Aug 22, 2011
1d398b3
minor readme edits
AdamAtomic Aug 22, 2011
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2 changes: 1 addition & 1 deletion build_docs.sh
Original file line number Diff line number Diff line change
@@ -1,2 +1,2 @@
#! /bin/sh
/Applications/Adobe\ Flex\ Builder\ 3\ Plug-in/sdks/3.1.0/bin/asdoc -source-path . -doc-sources . -output docs
/Applications/Adobe\ Flash\ Builder\ 4\ Plug-in/sdks/4.0.0/bin/asdoc -source-path . -doc-sources . -output docs
129 changes: 129 additions & 0 deletions docs/AC_OETags.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,129 @@
////////////////////////////////////////////////////////////////////////////////
//
// ADOBE SYSTEMS INCORPORATED
// Copyright 2008 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file
// in accordance with the terms of the license agreement accompanying it.
//
////////////////////////////////////////////////////////////////////////////////


//v1.0
function AC_AddExtension(src, ext)
{
if (src.indexOf('?') != -1)
return src.replace(/\?/, ext+'?');
else
return src + ext;
}

function AC_Generateobj(objAttrs, params, embedAttrs)
{
var str = '<object ';
for (var i in objAttrs)
str += i + '="' + objAttrs[i] + '" ';
str += '>';
for (var i in params)
str += '<param name="' + i + '" value="' + params[i] + '" /> ';
str += '<embed ';
for (var i in embedAttrs)
str += i + '="' + embedAttrs[i] + '" ';
str += ' ></embed></object>';

document.write(str);
}

function AC_FL_RunContent(){
var ret =
AC_GetArgs
( arguments, ".swf", "movie", "clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"
, "application/x-shockwave-flash"
);
AC_Generateobj(ret.objAttrs, ret.params, ret.embedAttrs);
}

function AC_GetArgs(args, ext, srcParamName, classid, mimeType){
var ret = new Object();
ret.embedAttrs = new Object();
ret.params = new Object();
ret.objAttrs = new Object();
for (var i=0; i < args.length; i=i+2){
var currArg = args[i].toLowerCase();

switch (currArg){
case "classid":
break;
case "pluginspage":
ret.embedAttrs[args[i]] = args[i+1];
break;
case "src":
case "movie":
args[i+1] = AC_AddExtension(args[i+1], ext);
ret.embedAttrs["src"] = args[i+1];
ret.params[srcParamName] = args[i+1];
break;
case "onafterupdate":
case "onbeforeupdate":
case "onblur":
case "oncellchange":
case "onclick":
case "ondblClick":
case "ondrag":
case "ondragend":
case "ondragenter":
case "ondragleave":
case "ondragover":
case "ondrop":
case "onfinish":
case "onfocus":
case "onhelp":
case "onmousedown":
case "onmouseup":
case "onmouseover":
case "onmousemove":
case "onmouseout":
case "onkeypress":
case "onkeydown":
case "onkeyup":
case "onload":
case "onlosecapture":
case "onpropertychange":
case "onreadystatechange":
case "onrowsdelete":
case "onrowenter":
case "onrowexit":
case "onrowsinserted":
case "onstart":
case "onscroll":
case "onbeforeeditfocus":
case "onactivate":
case "onbeforedeactivate":
case "ondeactivate":
case "type":
case "codebase":
ret.objAttrs[args[i]] = args[i+1];
break;
case "width":
case "height":
case "align":
case "vspace":
case "hspace":
case "class":
case "title":
case "accesskey":
case "name":
case "id":
case "tabindex":
ret.embedAttrs[args[i]] = ret.objAttrs[args[i]] = args[i+1];
break;
default:
ret.embedAttrs[args[i]] = ret.params[args[i]] = args[i+1];
}
}
ret.objAttrs["classid"] = classid;
if (mimeType) ret.embedAttrs["type"] = mimeType;
return ret;
}

260 changes: 144 additions & 116 deletions docs/all-classes.html
Original file line number Diff line number Diff line change
@@ -1,117 +1,145 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>All Classes - API Documentation</title>
<base target="classFrame">
<link rel="stylesheet" href="style.css" type="text/css" media="screen">
<link rel="stylesheet" href="print.css" type="text/css" media="print">
</head>
<body class="classFrameContent">
<h3>
<a style="color:black" target="classFrame" href="class-summary.html">All Classes</a>
</h3>
<table cellspacing="0" cellpadding="0">
<tr>
<td><a href="org/flixel/data/FlxAnim.html">FlxAnim</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxButton.html">FlxButton</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxConsole.html">FlxConsole</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxEmitter.html">FlxEmitter</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxFade.html">FlxFade</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxFlash.html">FlxFlash</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxG.html">FlxG</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxGamepad.html">FlxGamepad</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxGroup.html">FlxGroup</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxInput.html">FlxInput</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxKong.html">FlxKong</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxList.html">FlxList</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxMonitor.html">FlxMonitor</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxMouse.html">FlxMouse</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxPanel.html">FlxPanel</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxParticle.html">FlxParticle</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxPause.html">FlxPause</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxPoint.html">FlxPoint</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxPreloader.html">FlxPreloader</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxQuake.html">FlxQuake</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxRect.html">FlxRect</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxSave.html">FlxSave</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxSound.html">FlxSound</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxState.html">FlxState</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxText.html">FlxText</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxTileblock.html">FlxTileblock</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxU.html">FlxU</a></td>
</tr>
</table>
</body>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>All Classes - API Documentation</title>
<base target="classFrame">
<link rel="stylesheet" href="style.css" type="text/css" media="screen">
<link rel="stylesheet" href="print.css" type="text/css" media="print">
<link rel="stylesheet" href="override.css" type="text/css">
</head>
<body class="classFrameContent">
<h3><a href="class-summary.html" target="classFrame" style="color:black">All Classes</a></h3>
<table cellpadding="0" cellspacing="0">
<tr>
<td><a href="org/flixel/plugin/DebugPathDisplay.html" title="org.flixel.plugin.DebugPathDisplay">DebugPathDisplay</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/FlxAnim.html" title="org.flixel.system.FlxAnim">FlxAnim</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxBasic.html" title="org.flixel.FlxBasic">FlxBasic</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxButton.html" title="org.flixel.FlxButton">FlxButton</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxCamera.html" title="org.flixel.FlxCamera">FlxCamera</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/FlxDebugger.html" title="org.flixel.system.FlxDebugger">FlxDebugger</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxEmitter.html" title="org.flixel.FlxEmitter">FlxEmitter</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxG.html" title="org.flixel.FlxG">FlxG</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxGame.html" title="org.flixel.FlxGame">FlxGame</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxGroup.html" title="org.flixel.FlxGroup">FlxGroup</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/FlxList.html" title="org.flixel.system.FlxList">FlxList</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxObject.html" title="org.flixel.FlxObject">FlxObject</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxParticle.html" title="org.flixel.FlxParticle">FlxParticle</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxPath.html" title="org.flixel.FlxPath">FlxPath</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxPoint.html" title="org.flixel.FlxPoint">FlxPoint</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/FlxPreloader.html" title="org.flixel.system.FlxPreloader">FlxPreloader</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/FlxQuadTree.html" title="org.flixel.system.FlxQuadTree">FlxQuadTree</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxRect.html" title="org.flixel.FlxRect">FlxRect</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/FlxReplay.html" title="org.flixel.system.FlxReplay">FlxReplay</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxSave.html" title="org.flixel.FlxSave">FlxSave</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxSound.html" title="org.flixel.FlxSound">FlxSound</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxSprite.html" title="org.flixel.FlxSprite">FlxSprite</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxState.html" title="org.flixel.FlxState">FlxState</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxText.html" title="org.flixel.FlxText">FlxText</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/FlxTile.html" title="org.flixel.system.FlxTile">FlxTile</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxTileblock.html" title="org.flixel.FlxTileblock">FlxTileblock</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxTilemap.html" title="org.flixel.FlxTilemap">FlxTilemap</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/FlxTilemapBuffer.html" title="org.flixel.system.FlxTilemapBuffer">FlxTilemapBuffer</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxTimer.html" title="org.flixel.FlxTimer">FlxTimer</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxU.html" title="org.flixel.FlxU">FlxU</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/FlxWindow.html" title="org.flixel.system.FlxWindow">FlxWindow</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/replay/FrameRecord.html" title="org.flixel.system.replay.FrameRecord">FrameRecord</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/input/Input.html" title="org.flixel.system.input.Input">Input</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/input/Keyboard.html" title="org.flixel.system.input.Keyboard">Keyboard</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/debug/Log.html" title="org.flixel.system.debug.Log">Log</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/input/Mouse.html" title="org.flixel.system.input.Mouse">Mouse</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/replay/MouseRecord.html" title="org.flixel.system.replay.MouseRecord">MouseRecord</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/debug/Perf.html" title="org.flixel.system.debug.Perf">Perf</a></td>
</tr>
<tr>
<td><a href="org/flixel/plugin/TimerManager.html" title="org.flixel.plugin.TimerManager">TimerManager</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/debug/VCR.html" title="org.flixel.system.debug.VCR">VCR</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/debug/Vis.html" title="org.flixel.system.debug.Vis">Vis</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/debug/Watch.html" title="org.flixel.system.debug.Watch">Watch</a></td>
</tr>
<tr>
<td><a href="org/flixel/system/debug/WatchEntry.html" title="org.flixel.system.debug.WatchEntry">WatchEntry</a></td>
</tr>
</table>
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