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fix: prevent stop or pause when drag constraints #2758

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fix #2697

Hello there!

I appreciat your great works 👍

BTW I found some issue at above

as is

2024-08-10.4.11.08.mov

Element pause or stop when click it while dragging

// Stop or pause any animations on both axis values immediately. This allows the user to throw and catch
// the component.
dragSnapToOrigin ? this.pauseAnimation() : this.stopAnimation()

I think it was problem

to be

2024-08-10.4.13.46.mov

So I prevent stop or pause animation when having dragConstraints

            // Stop or pause any animations on both axis values immediately when not using dragConstraints.
            // This allows the user to throw and catch the component.
            if (!dragConstraints) {
                dragSnapToOrigin ? this.pauseAnimation() : this.stopAnimation()
            }

If you think of any related issues, please share them with me!

Thank you! 😄

Comment on lines +231 to +251
it("reset drag constraints (ref-based), when click after dragging", () => {
cy.visit("?test=drag-ref-constraints&elastic=1")
.wait(200)
.get("[data-testid='draggable']")
.trigger("pointerdown", 10, 10)
.wait(200)
.trigger("pointermove", 300, 300, { force: true })
.wait(200)
.trigger("pointerup", { force: true })
.trigger("pointerdown", { force: true })
.trigger("pointerup", { force: true })
.wait(1000)
.should(($draggable: any) => {
const draggable = $draggable[0] as HTMLDivElement
const { left, top } = draggable.getBoundingClientRect()

expect(left).to.equal(150)
expect(top).to.equal(150)
})
})

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I append E2E test for issue #2697

I'm wondering if it's appropriate to set wait for 1000ms 🤔

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[BUG] Drag-Element gets stuck when clicked while animating
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