Skip to content

Conversation

@websterguy
Copy link
Contributor

Creates an array in flags to hold alternate skills to use for treat wounds and changes the treat wounds macro to add skills from there to its menu. This will generalize for any possible future features and homebrew additions.

May need explicit support for Chirurgeon and Natural Medicine added back to the macro unless existing features could be migrated to add the rule element to them.

image

Creates an array in flags to hold alternate skills to use for treat wounds and changes the treat wounds macro to add skills from there to its menu. This will generalize for any possible future features and homebrew additions.

May need explicit support for Chirurgeon and Natural Medicine added back to the macro unless existing features could be migrated to add the rule element to them.
Copy link
Collaborator

@stwlam stwlam left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This needs a migration, doesn't it?

Comment on lines +50 to +55
const skillSelectOptions = [...skills]
.map(
(skill) =>
`<option value="${skill}">${game.i18n.localize("PF2E.Skill." + game.pf2e.system.sluggify(skill, { camel: "bactrian" }))}</option>`,
)
.join();
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

At this point we should probably be using a template.

@websterguy
Copy link
Contributor Author

This needs a migration, doesn't it?

Yeah, I mentioned that it would need a migration unless I put back the explicit Natural Medicine and Chirurgeon checks.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants