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Expo 51, can't build #78
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Maybe you did not edit |
Thanks for the reply, I had actually added them but still had the error. The issue was deeper and related to the fact that I'm not running the bare workflow but the fully managed, so not having the ios/android folders commited to my project those changes wouldn't actually stick. To solve permanently I dug deeper into plugins and added the includes in the gradle.settings permanently by following what was done here: https://github.com/microsoft/react-native-code-push/blob/3e208623a62f50c06454cd51d3a1cf3595fd3bcc/plugin/src/android/settingsDependency.ts in my project, via a Expo Plugin. Now, the project builds, and I've brought the FrequencyHistogram into my project, and with some difficulties I've managed to use it, great! Android looks fine, even though I'm having some issues running both the code and my state and keeping performance acceptable. Besides that, I'm now working on the iOS part and I've added another plugin, following this kind of code: I've only added the last part which pretty much sums to this:
At this point the build gives this kind of error:
By investigating the issue (I'm no C++ developer) it looks like some .h files are missing in the original repo. Got any hints? |
This is the fastlane error before erroring out, which I guess depends on the above:
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I have fixed the above, I lost several hours on this but the issue was due to me not re-running
to transpile the iOS plugin Typescript code to Javascript. ;( Now, the very last issue resides on local compilation, when running the development-simulator build locally I get into this error:
That seems to break compilation locally:
Any ideas? |
Actually, I think the build is failing locally due to this:
Got any hints? |
The reason why can not support x64 in emulator was described here #28 (comment) |
Please try move 'core/src/gcanvas/shaders/.' in |
I've moved them, the warnings disappeared but it's still crashing.
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On a positive note the application is properly building if I run an I'm a bit of a loss, I'm still investigating if I can better debug the RUN_FASTLANE step |
Hi there, while building locally a development apk:
eas build --profile development --platform android --local
I'm getting the following error:
I'm on Mac OS.
Any workaround? Thanks
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