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# Template files | ||
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||
The metagallery template file format is no more than a tarball containing | ||
the following files: | ||
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||
```txt | ||
template.tar/ | ||
|- slots.json | ||
|- topview.svg | ||
+- scene.glb | ||
``` | ||
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The `slots.json` file contains the information about the available slots in | ||
the scene for the user to drop images/3D models. | ||
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```json | ||
[ | ||
{ | ||
"id": "slot1", | ||
"type": "2d", | ||
"props": {}, | ||
"v": [ | ||
[-2.190093, 2.930420, 1.957159], | ||
[-2.190091, 1.010420, 1.957159], | ||
[-3.686093, 2.930418, 1.957160], | ||
[-3.686091, 1.010419, 1.957160] | ||
] | ||
}, | ||
{ | ||
"id": "slot2", | ||
"type": "3d", | ||
"props": { | ||
"rotating": false, | ||
"scale": 1 | ||
}, | ||
"v": [ | ||
[-2.190093, 2.930420, 1.957159] | ||
] | ||
}, | ||
] | ||
``` | ||
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For `2d` slots, the `v` array should contain the 4 vertices that represent the | ||
4 corners of the slot frame. | ||
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For `3d` slots, the `v` array should contain a single vertex that represents | ||
the origin position of the 3D model. If `rotating` is enabled (default=`false`), | ||
the model will constantly rotate around the Z axis. If the `scale` property | ||
exists (default=`1`), the model will be scaled by the given factor. |
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