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Releases: fishfolk/punchy

v0.3.0

31 Jan 00:06
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Punchy v0.3.0 🐟
πŸ‘‰ Try out the v0.3.0 web demo! πŸ‘ˆ

This release adds new interactable items, changes to the Slinger enemy type with a new ranged attack and AI behavior, update to Big Bass bomb throwing AI behavior and the ability to grab and throw bombs before they explode! (its a short window, be careful). We also bumped our bevy version up to 0.9.

What's Changed

  • Added code implementation for Hit Flash by @loportol in #286
  • upgrade to bevy 0.9 by @lecoqjacob in #288
  • Add ranged attack as Slinger fighter default attack by @Zac8668 in #277
  • Adjust Slinger ranged attack to remove Knockback by @Zac8668 in #292
  • fix: fix scripting error when trying to use health item. by @zicklag in #297
  • Delete history.db by @zicklag in #296
  • Make player able to grab Big Bass bomb while fusing by @Zac8668 in #291
  • Add Big Bass bomb throwing proper AI by @Zac8668 in #293
  • Boss bomb throw always has another static bomb sprite behind the animated explosion by @Zac8668 in #299
  • Changed hitstun to not transition state if duration is 0 by @odecay in #301
  • New Items Added by @loportol in #285

New Contributors

  • @loportol made their first contribution in #286
  • @lecoqjacob made their first contribution in #288

Full Changelog: v0.2.1...v0.3.0

v0.2.1

05 Dec 23:45
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Small feature/bugfix release to add audio to the new chain attack added in v0.2.0.

Web build

What's Changed

Full Changelog: v0.2.0...v0.2.1

v0.2.0

26 Nov 22:07
bcf5059
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Punchy v0.2.0 🐟
πŸ‘‰ Try out the v0.2.0 web demo! πŸ‘ˆ

Lots of fun changes this release! Our boss character now has a new bomb toss attack, Hitstop on damage application has changed, the beginnings of support for multiple attacks per fighter and attack chains is implemented and players now can wear special hats!
(Our seagull fighter also makes their first playable appearance)

What's Changed

Full Changelog: v0.1.0...v0.2.0

Release v0.1.0

11 Oct 10:15
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Punchy v0.1.0 🐟
πŸ‘‰ Try out the v0.1.0 web demo! πŸ‘ˆ

This release includes the base for our new scripting system which supports scripts that interact with the ecs world written in JavaScript and TypeScript. A writeup on the current state and some motivations behind its implementation can be found here.
This release also features new items, both a Melee and Ranged weapon, as well as a breakable box which can contain other items.
New menu sound effects have also been added, improving feedback of menu navigation.

What's Changed

Full Changelog: v0.0.4...v0.1.0

v0.0.4

29 Aug 22:05
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πŸ‘‰ Try out the v0.0.4 web demo! πŸ‘ˆ

This release features an MVP for our first boss enemy, Big Bass!

Also included: an entirely refactored fighter state model which was written up on our wiki, updates to the enemy AI targeting, camera progression boundaries, updates to debug tools, a health recovery item, and updates to the way attacks are defined and loaded from resources.

If you find any issues or have feedback, please report here.

What's Changed

New Contributors

Full Changelog: v0.0.3...v0.0.4

v0.0.3

28 Jul 17:46
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Our third release! Officially announced on itch.io.

πŸ‘‰ Try out the v0.0.3 web demo! πŸ‘ˆ

This build marks the beginning of support for local multiplayer with two playable characters!

We've added new enemies and enemy variants, ingame controller remapping, a bottle item which can be picked up and thrown, level and camera bounds which account for two players, music and sound fx, and many code improvements which will lay the foundation for new features to come.

We've also done significant work toward improving contributor workflow, setting up bors and updating our CI/CD.
In addition to our web build, we now build native binaries for multiple platforms, check them out below.

If you find any issues or have feedback, please report here.

What's Changed

New Contributors

Full Changelog: v0.0.2...v0.0.3

v0.0.2

06 Jul 23:12
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Our second release!
We now have a web build, Try it out and leave feedback or submit an issue.
New to this release:

  • Scene System featuring character, level and game definitions in YAML format, as well as the base for future hot reloading!
  • Main menu, Pause menu and ingame HUD.
  • Basic enemy AI.
  • CI as well as automated deployment for web build.
  • Many bug fixes and codebase improvements.

We have many exciting features planned, check out our open PRs for a rolling preview.

Thanks to @zicklag @edgarssilva @64kramsystem @Byteron for all the contributions and the attention you have contributed over the last two weeks!

What's Changed

New Contributors

Full Changelog: v0.0.1...v0.0.2

v0.0.1

23 Jun 22:31
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First release!

Currently Featuring:

  • Player input and animations including movement and multiple attack types
  • Enemy Idle and Hit animations
  • Collisions
  • Parallax scrolling backgrounds
  • Camera control