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[Messaging] Include theme in AndroidManifest #1267
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Summary of Changes
Hello @a-maurice, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
This pull request fixes a specific crash encountered by users of Firebase Messaging on Unity 6 by ensuring that the Messaging activity in the generated AndroidManifest has a theme defined. It includes a build preprocessor to automatically manage this theme attribute, adapting to whether the project uses the standard Unity Activity or the newer GameActivity.
Highlights
- Bug Fix: Addresses a crash occurring on Unity 6 when using Firebase Messaging due to a missing theme in the AndroidManifest.
- AndroidManifest Modification: Adds the
android:theme
attribute to theMessagingUnityPlayerActivity
definition in the generated AndroidManifest.xml. - Build Preprocessor: Introduces a new build preprocessor (
FirebaseMessagingAndroidManifestModifier
) to automatically ensure the correct theme (@style/UnityThemeSelector
or@style/BaseUnityGameActivityTheme
for Unity 2023+ GameActivity) is set on the Messaging activity in the AndroidManifest during the build process.
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Code Review
This pull request adds a mechanism to ensure the correct Android theme is applied to the MessagingUnityPlayerActivity
in AndroidManifest.xml
, fixing a crash on Unity 6. A new pre-build processor dynamically checks and sets the theme, considering GameActivity usage in newer Unity versions. The SDK's default AndroidManifest.xml
is also updated with a theme. The review suggests enhancing the manifest modification logic by checking for a valid Android namespace declaration.
Description
Include a theme in the generated AndroidManifest file with messaging, handling activity vs game activity settings. This fixes a crash on Unity 6, where it seems to require a theme to be set.
Fixes #1229
Testing
Running locally on both Unity 2021 and Unity 6
Type of Change
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x
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