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GoLEx

Game of Life Extended. Work in progress.

Basic idea

  • GoL made into a real game ("extended" to n strategies)
  • a strategy decides how to pick the starting configuration of cells

strategies share the same board

strategies pick just one cell at a time and go in turns during the so-called "buildup" round

  • if two strategies pick the same cell in the same turn, the latter one kills the other: each turn, the order of choice is shuffled, so no one should be in a huge advantage (not to mention that the chances of picking the same spot are small)

  • if a strategy tries to replace an already existing cell (made in a previous turn), it gets penalized by having put its cell placed randomly

the number of turns in the build-up round is determined by the board's dimensions

strategies can adjust their selection based on the resulting board of the previous turn

cells retain the information of their strategy

  • the "buildup" round is defined by the number of cells a strategy can pick (their given turns)
  • after the "buildup" round, GoL algorithm takes over and decides the game

the algorithm here is extended in a way that a cell needs at least two friendly neighbor cells (made by the same strategy) to survive, however, more than 3 neighbors of any strategy kills it

any empty spot (a 'dead' cell) is taken by the neighboring majority strategy (the strategy that has more (at least 3) of its cells in the dead cell area than the other)

  • the winning strategy is the one whose cells survived in greater number after a defined amount of GoL rounds and/or when the other strategies die out

How to work with it

  • By definition, programmers are the real players here
  • You can make your own strategies by extending the Strategy class
  • Get inspired by the basic strategies defined in strategies.py
  • Configure basic parameters in the init file and test from there

More detailed documentation is coming soon.

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Game of Life Extended.

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