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============================================================================================
Powerslave/Exhumed Voxel Pack
============================================================================================

Version:       0.1 WIP
Release Date:  02.04.2021


============================================================================================
ABOUT
============================================================================================

This pack provides voxel replacements for sprites in Powerslave/Exhumed.
It is meant to be used with BuildGDX and PCExhumed ports.


============================================================================================
HOW TO USE
============================================================================================

BuildGDX (1.13 or later) and PCExhumed (r11753 or later):
- put psvoxels.zip into autoload folder located in a game directory
- make sure "enable autoload folder" checkbox is enabled


============================================================================================
LINKS
============================================================================================

> BuildGDX port:
   https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx

> PCExhumed dev builds:
   https://lerppu.net/wannabethesis/pcexhumed/latest/

> GitHub repo:
   https://github.com/fgsfds/Powerslave-Voxel-Pack


============================================================================================
CREDITS
============================================================================================

> Voxel creation
   fgsfds (https://twitter.com/fgsfds228)
   Dzierzan (https://twitter.com/Dzierzan23)

> All voxels based on work by 
   Lobotomy Software


============================================================================================
CHANGELOG
============================================================================================

Version 0.1 (02.04.2021)
---------------------------
> First version
fgsfds:
+ Health Pickup (326-331)
+ Poison Pickup (332-337)
+ Mana Pickup (3502-3507)
+ Revolver (0488)
+ Machine Gun (0490)
+ Flamethrower (0491)
+ Grenade (0878, 3602)
+ Bracelet (3455)
+ Cobra Staff (0899-0901)
+ Torch (0744-0751)
+ Cobra (3457)
+ MG Ammo Belt (0881-0882)
+ All-Seeing Eye (0726, 0732-0735)
+ Scarab (0736)
+ Health Plant (0718-0719)
+ Map (0982)
+ Flamethrower Ammo (0879)
Dzierzan:
+ Bricks (0161-0163)
+ Rocks (0160, 0164, 0165)
+ Wood with rope (0354)
+ Vases (0484, 0513, 0514, 0515, 0516, 0529, 0531, 0532, 0533, 1250)
+ Pillar (0528)
+ Sword (0535)
+ Web (0807, 0808, 0810)
+ Bars (0142-0144, 1212)
+ Arrow (1287)
+ Flowerpot (0355)
+ Pile of gold (0534)
+ Drums (2060)
+ Chains (0011, 0511, 0639, 0642, 1112-1115)
+ Hand Pickup (0752)
+ Lions with vase (0486)
+ Heart Pickup (0771-0774)
+ Eye ammo pickup (3516-3520) based on fgsfds' voxel
+ Torch prop (0338-0341)
+ Palm Tree (0540) [It's commented out, as BuildGDX doesn't support such complicated models yet]