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Kyrell's Adventure is a 2D Side Scroller built in Unity

This game was built in the Unity editor utilizing C# and built-in visual scripting features. The itch.io web page can be found here!

Gameplay Overview

  • Consists of six unique levels with scaling difficulty
  • Custom VFX and SFX
  • Unique story of a boy named Kyrell

Highlighted Features

  • Plank (Wall Extend)
    • While an in-game player's hitbox is within range of a known surfaces edge an input can be pressed allowing the user to extend the playable surface (refer to images)
    • To deter users from overusing the plank mechanic a cooldown timer was added
      • Added complexity to user experience
      • Enabled variance in level design
        • Coins in unique locations
        • Spikes placed on both vertical and horizontal surfaces, requiring the user to plan and time jumps
  • Coin Jump
    • While an in-game player's hitbox is within range of a known surfaces edge an input can be pressed allowing the user to jump to previously unreachable locations (refer to images)
  • Level Completion (End of Level Portal)
    • Short conversations with other characters take place before certain levels in order to create a more imersive in-game experience
    • Users can take a variety of different paths to complete a level, with the sole condition being that all coins are collected before moving forward within the story

Installation

  1. Extract the build folder contents from releases

Screenshots

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