This game was built in the Unity editor utilizing C# and built-in visual scripting features. The itch.io web page can be found here!
- Consists of six unique levels with scaling difficulty
- Custom VFX and SFX
- Unique story of a boy named Kyrell
- Plank (Wall Extend)
- While an in-game player's hitbox is within range of a known surfaces edge an input can be pressed allowing the user to extend the playable surface (refer to images)
- To deter users from overusing the plank mechanic a cooldown timer was added
- Added complexity to user experience
- Enabled variance in level design
- Coins in unique locations
- Spikes placed on both vertical and horizontal surfaces, requiring the user to plan and time jumps
- Coin Jump
- While an in-game player's hitbox is within range of a known surfaces edge an input can be pressed allowing the user to jump to previously unreachable locations (refer to images)
- Level Completion (End of Level Portal)
- Short conversations with other characters take place before certain levels in order to create a more imersive in-game experience
- Users can take a variety of different paths to complete a level, with the sole condition being that all coins are collected before moving forward within the story
- Extract the build folder contents from releases