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bumping aeson and making compilation work #724

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@L0neGamer
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I have done the CLA now.

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@adinapoli
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Not a maintainer, but my unsolicited review:

  • Arguably this could be made DRYer by having a single .Compat module where the CPP is hidden, rather than replicating the same fix all over the place;
  • KeyMap has a Monoid instance, so you could replace those KM.empty with simply mempty which I think should work for older versions of aeson (defaulting to the HashMap instance);

@chessai This is not perfect but it would be nice to merge it (even if it means a follow-up is needed to clean it up), as it would be extremely nice to have the aeson-2 story under control.

(I'm available to shepherd this issue, if needed, as such patch would benefit my work as well).

@L0neGamer
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@adinapoli Hi, I made the changes as requested, and as a result everything looks much nicer.

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adinapoli commented Dec 23, 2023 via email

@L0neGamer
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@chessai may I ask for a review?

@L0neGamer
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Maybe @stroxler can review?

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@stroxler has imported this pull request. If you are a Meta employee, you can view this diff on Phabricator.

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3 participants