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Add simple FPS Counter (#18)
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* FPS UI and Cube Physics fix

* Code improvement
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ejcila authored Oct 16, 2021
1 parent 9261c39 commit aea5b97
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151 changes: 150 additions & 1 deletion Assets/Scenes/Playground.unity
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1 change: 1 addition & 0 deletions Assets/Scripts/CubeType.cs
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Expand Up @@ -7,4 +7,5 @@ public enum CubeTypes {

public class CubeType : MonoBehaviour {
public CubeTypes type;

}
8 changes: 8 additions & 0 deletions Assets/Scripts/UI.meta

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16 changes: 16 additions & 0 deletions Assets/Scripts/UI/FpsUI.cs
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@@ -0,0 +1,16 @@
using UnityEngine;
using TMPro;
public class FpsUI : MonoBehaviour {
public TextMeshProUGUI fpsCounterText;
[SerializeField] private float fpsRefreshRate = 0.5f; // defines how often fps will be updated on HUD ;
private float fpsCounter;
private float timer;

void Update() {
if (Time.time > timer) {
fpsCounter = (int) (1f / Time.unscaledDeltaTime);
fpsCounterText.text = fpsCounter.ToString() + " FPS";
timer += fpsRefreshRate;
}
}
}
11 changes: 11 additions & 0 deletions Assets/Scripts/UI/FpsUI.cs.meta

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