An interface for the Exokit Engine.
Find more examples on YouTube.
Exoland enables developers to build XR experiences with ease by having a seamless interface to the Exokit Engine. Exoland prefers using GUIs instead of command lines with difficult to remember arguments to use the functionality you want.
Exoland uses the Exokit Engine, which is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebGL2, WebVR, WebXR, WebAudio, and other APIs used in immersive experiences.
👓 Exokit Engine currently targets the following platforms:
- OpenVR Desktop VR (Steam compatible)
- HTC Vive
- Valve Index *
- Oculus Desktop (Oculus Rift, Oculus Rift S)
- Oculus Mobile (Oculus Quest, Oculus Go, GearVR)
- Magic Leap
- iOS ARKit *
- Android ARCore *
- Google VR (Daydream / Cardboard / Mirage Solo) *
- Hololens / Hololens 2 *
- any XR device, start a pull request to the Exokit Engine with a native binding if it isn't listed here! *
* not supported yet
🔌 Exokit Engine powers experiences built with:
- Three.js
- Unity
- Pixi.js
- Babylon.js
- A-Frame
- Custom WebGL frameworks
- WebAssembly, TypeScript, and any language that transpiles to JavaScript
- Unity WebVR export *
- SteamVR *
- any 3d web framework, start a pull request to the Exokit Engine if a 3d web framework isn't currently supported! *
* not supported yet
git clone https://github.com/exokitxr/exoland.git
cd exoland
npm install
npm build
- Join our Discord for discussions.
- Follow @exokitxr on Twitter for updates.