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| 1 | +#include "panoptic_mapping_utils/mesh_saver.h" |
| 2 | + |
| 3 | +namespace panoptic_mapping { |
| 4 | + |
| 5 | +MeshSaver::MeshSaver(const ros::NodeHandle& nh) : nh_(nh) { setupRos(); } |
| 6 | +void MeshSaver::setupRos() { |
| 7 | + mesh_sub_ = |
| 8 | + nh_.subscribe(nh_.param<std::string>( |
| 9 | + "topic", "/panoptic_mapper/visualization/submaps/mesh"), |
| 10 | + 10, &MeshSaver::gotMeshCallback, this); |
| 11 | +} |
| 12 | + |
| 13 | +void MeshSaver::gotMeshCallback(const voxblox_msgs::MultiMesh& msg) { |
| 14 | + voxblox::Mesh full_mesh; |
| 15 | + bool first = true; |
| 16 | + |
| 17 | + for (const voxblox_msgs::MeshBlock& mesh_block : msg.mesh.mesh_blocks) { |
| 18 | + const voxblox::BlockIndex index(mesh_block.index[0], mesh_block.index[1], |
| 19 | + mesh_block.index[2]); |
| 20 | + |
| 21 | + if (mesh_block.x.size() == 0) { |
| 22 | + continue; |
| 23 | + } |
| 24 | + |
| 25 | + size_t vertex_index = 0u; |
| 26 | + voxblox::Mesh mesh; |
| 27 | + mesh.vertices.reserve(mesh_block.x.size()); |
| 28 | + mesh.indices.reserve(mesh_block.x.size()); |
| 29 | + |
| 30 | + // translate vertex data from message to voxblox mesh |
| 31 | + for (size_t i = 0; i < mesh_block.x.size(); ++i) { |
| 32 | + // Each vertex is given as its distance from the blocks origin in units of |
| 33 | + // (2*block_size), see mesh_vis.h for the slightly convoluted |
| 34 | + // justification of the 2. |
| 35 | + constexpr float point_conv_factor = |
| 36 | + 2.0f / std::numeric_limits<uint16_t>::max(); |
| 37 | + const float mesh_x = |
| 38 | + (static_cast<float>(mesh_block.x[i]) * point_conv_factor + |
| 39 | + static_cast<float>(index[0])) * |
| 40 | + msg.mesh.block_edge_length; |
| 41 | + const float mesh_y = |
| 42 | + (static_cast<float>(mesh_block.y[i]) * point_conv_factor + |
| 43 | + static_cast<float>(index[1])) * |
| 44 | + msg.mesh.block_edge_length; |
| 45 | + const float mesh_z = |
| 46 | + (static_cast<float>(mesh_block.z[i]) * point_conv_factor + |
| 47 | + static_cast<float>(index[2])) * |
| 48 | + msg.mesh.block_edge_length; |
| 49 | + |
| 50 | + mesh.indices.push_back(vertex_index++); |
| 51 | + mesh.vertices.emplace_back(mesh_x, mesh_y, mesh_z); |
| 52 | + } |
| 53 | + |
| 54 | + // calculate normals |
| 55 | + mesh.normals.reserve(mesh.vertices.size()); |
| 56 | + for (size_t i = 0; i < mesh.vertices.size(); i += 3) { |
| 57 | + const voxblox::Point dir0 = mesh.vertices[i] - mesh.vertices[i + 1]; |
| 58 | + const voxblox::Point dir1 = mesh.vertices[i] - mesh.vertices[i + 2]; |
| 59 | + const voxblox::Point normal = dir0.cross(dir1).normalized(); |
| 60 | + |
| 61 | + mesh.normals.push_back(normal); |
| 62 | + mesh.normals.push_back(normal); |
| 63 | + mesh.normals.push_back(normal); |
| 64 | + } |
| 65 | + |
| 66 | + // add color information |
| 67 | + mesh.colors.reserve(mesh.vertices.size()); |
| 68 | + const bool has_color = mesh_block.x.size() == mesh_block.r.size(); |
| 69 | + for (size_t i = 0; i < mesh_block.x.size(); ++i) { |
| 70 | + voxblox::Color color; |
| 71 | + if (has_color) { |
| 72 | + color.r = mesh_block.r[i]; |
| 73 | + color.g = mesh_block.g[i]; |
| 74 | + color.b = mesh_block.b[i]; |
| 75 | + |
| 76 | + } else { |
| 77 | + // reconstruct normals coloring |
| 78 | + color.r = std::numeric_limits<uint8_t>::max() * |
| 79 | + (mesh.normals[i].x() * 0.5f + 0.5f); |
| 80 | + color.g = std::numeric_limits<uint8_t>::max() * |
| 81 | + (mesh.normals[i].y() * 0.5f + 0.5f); |
| 82 | + color.b = std::numeric_limits<uint8_t>::max() * |
| 83 | + (mesh.normals[i].z() * 0.5f + 0.5f); |
| 84 | + } |
| 85 | + color.a = 1.0; |
| 86 | + mesh.colors.push_back(color); |
| 87 | + } |
| 88 | + |
| 89 | + // connect mesh |
| 90 | + |
| 91 | + if (first) { |
| 92 | + voxblox::createConnectedMesh(mesh, &full_mesh); |
| 93 | + first = false; |
| 94 | + } else { |
| 95 | + voxblox::Mesh connected_mesh; |
| 96 | + voxblox::createConnectedMesh(mesh, &connected_mesh); |
| 97 | + full_mesh.concatenateMesh(connected_mesh); |
| 98 | + } |
| 99 | + } |
| 100 | + // save mesh |
| 101 | + std::string output_path = |
| 102 | + nh_.param<std::string>("output_path", "/tmp/map_mesh.ply"); |
| 103 | + voxblox::outputMeshAsPly(output_path, full_mesh); |
| 104 | + std::cout << "mesh saved to " << output_path << std::endl; |
| 105 | +} |
| 106 | +} // namespace panoptic_mapping |
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