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Fixed author javadoc comments.
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Ernesto Corbellini committed Jan 14, 2016
1 parent 187a3de commit 53fd374
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/**
* Client implementation for actionlib.
* This class encapsulates the communication with an actionlib server.
* @author Ernesto Corbellini <[email protected]>
* @author Ernesto Corbellini [email protected]
*/
public class ActionClient<T_ACTION_GOAL extends Message,
T_ACTION_FEEDBACK extends Message,
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* Listener interface to receive the incoming messages from the ActionLib server.
* A client should implement this interface if it wants to receive the callbacks
* with information from the server.
* @author Ernesto Corbellini <[email protected]>
* @author Ernesto Corbellini [email protected]
*/
public interface ActionClientListener<T_ACTION_FEEDBACK extends Message,
T_ACTION_RESULT extends Message> {
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/**
* Class to encapsulate the actiolib server's communication and goal management.
* @author Ernesto Corbellini <[email protected]>
* @author Ernesto Corbellini [email protected]
*/
public class ActionServer<T_ACTION_GOAL extends Message,
T_ACTION_FEEDBACK extends Message,
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* Listener interface to receive the incoming messages from the ActionLib client.
* A server should implement this interface if it wants to receive the callbacks
* with information from the client.
* @author Ernesto Corbellini <[email protected]>
* @author Ernesto Corbellini [email protected]
*/
public interface ActionServerListener<T_ACTION_GOAL extends Message> {
/**
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/**
* State machine for the action client.
* @author Ernesto Corbellini <[email protected]>
* @author Ernesto Corbellini [email protected]
* Comments:
* - The state returned on a transition is actually a vector of states that should be transitioned in sequence.
* TODO: change class name to ClientStateMachine
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/**
* Update the state of the client based on the current state and the goal state.
* Note: This method uses a mutex in the original implementation so we make it synchronized.
*/
public synchronized void updateStatus(int status)
{
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/*
* Class to manage the server state machine transitions.
* @author Ernesto Corbellini <[email protected]>
* @author Ernesto Corbellini [email protected]
*/
public class ServerStateMachine {
public static class Events {
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/**
* Class to test the actionlib client.
* @author Ernesto Corbellini <[email protected]>
* @author Ernesto Corbellini [email protected]
*/
public class TestClient extends AbstractNodeMain implements ActionClientListener<FibonacciActionFeedback, FibonacciActionResult> {
private ActionClient ac = null;
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/**
* Class to test the actionlib server.
* @author Ernesto Corbellini <[email protected]>
* @author Ernesto Corbellini [email protected]
*/
public class TestServer extends AbstractNodeMain implements ActionServerListener<FibonacciActionGoal> {
private ActionServer<FibonacciActionGoal, FibonacciActionFeedback, FibonacciActionResult> as = null;
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