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Likely fix for "strokeScaleEnabled" issue (#530) #991

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Commits on Aug 7, 2014

  1. Implemented likely fix for "strokeScaleEnabled" issue (ericdrowell#530).

    This fix involves copying some logic from Kinetic.SceneContext._stroke() to Kinetic.HitContext._stroke(). This fix resolves the immediate issues I'm having today -- I haven't tested other scenarios.
    zachkinstner committed Aug 7, 2014
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