Skip to content

erfg12/EQClassic

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

42 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

EQClassic source code from January 1st, 2010 - For EverQuest Trilogy (big box)

Online Documention: http://erfg12.github.io/EQClassic/

Support

Known Issues

  • NPCs will not spawn without the map files being present in the /maps/maps folder.
  • NPCs will not roam unless specified in the database their roam range, and nodes placed in game.
  • Players will have to use EQW.exe to connect. The patchme suffix will get you disconnected.

Screenshots