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Releases: eoineoineoin/glTF_Physics_Blender_Exporter

0.5.0

14 Oct 14:40
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Update exporter to match latest specification revision

  • KHR_collision_shapes has been refactored into KHR_implicit_shapes
  • KHR_physics_rigid_bodies has a new "geometry" object to specify collision geometry via a shape or a node's mesh

0.4.1

14 Oct 14:38
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Blender 4.3 support

0.4.0

10 Jul 10:17
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Update exporter to match latest specification revision

  • Convex hull is now a property of the KHR_physics_rigid_bodies extension, rather than KHR_collision_shapes

0.2.2

25 Mar 13:26
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  • Add an option to exclude a collision shape from being exported as a renderable mesh
  • Export ACTIVE/PASSIVE bodies consistent with how Blender docs describe those settings

0.2.1

15 Jan 10:56
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Adds additional panel to configure collision collections of children of "compound parent" bodies.

0.2.0

30 Nov 16:26
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Update plugin to export latest version of spec, which contains breaking renames (eoineoineoin/glTF_Physics@8a58d8f)

Fix for Blender 4.0

0.1.0

09 Oct 13:29
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Bump version