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Releases: endlessm/moddable-pong

v1.3

12 Aug 11:06
@wjt wjt
5123dfc
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This release requires Godot 4.4. It also fixes the physics for the ball when a custom texture is a different size to the default.

What's Changed

  • CI & linting improvements by @wjt in #7
  • Upgrade to Godot 4.4 by @wjt in #9
  • Suppress runtime warnings by @wjt in #8
  • ci: Switch to home-grown web export flow by @wjt in #10
  • Add web builds for branches via amalgamate-pages by @wjt in #12
  • Fix left paddle control in web export by @wjt in #14
  • Fix ball physics when texture is changed by @nikitalita in #13
  • Fix linter errors in basic_ball.gd by @wjt in #16
  • README: Fix Endless Studios Platform link by @wjt in #15
  • Bump actions/download-artifact from 4 to 5 by @dependabot[bot] in #18
  • Bump actions/checkout from 4 to 5 by @dependabot[bot] in #17

New Contributors

Full Changelog: v1.2...v1.3

v1.2

30 Oct 15:13
@wjt wjt
f64981e
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Fix asset library icon URL.

Full Changelog: 1.1...v1.2

Version 1.1

30 Oct 15:10
@wjt wjt
da703fa
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Automatic publishing to GitHub Pages

The project now includes a web export preset, and a GitHub Actions workflow which builds the project for the web and publishes it with GitHub Pages. The workflow runs when manually triggered or when creating a release; and gives hints if GitHub Pages is not appropriately configured rather than failing. These files are included in the Godot Asset Library version, so that learners who get the project there and then commit it to a new Git repo get this behaviour by default.

Full Changelog: c18012b...1.1