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Don't include libsdl.js when USE_SDL=0
#26275
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| Original file line number | Diff line number | Diff line change | ||||
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@@ -1498,11 +1498,12 @@ var LEGALIZE_JS_FFI = true; | |||||
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| // Ports | ||||||
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| // Specify the SDL version that is being linked against. | ||||||
| // 1, the default, is 1.3, which is implemented in JS | ||||||
| // 2 is a port of the SDL C code on emscripten-ports | ||||||
| // When AUTO_JS_LIBRARIES is set to 0 this defaults to 0 and SDL | ||||||
| // is not linked in. | ||||||
| // Specify the SDL version that is being linked against: | ||||||
| // | ||||||
| // - 0, the default, means no SDL headers or libraries will be used. | ||||||
| // - 1 is port of SDL 1.3 which is implemented in JS. | ||||||
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| // - 2 and 3 are upstream ports build from the official SDL codebase. | ||||||
| // | ||||||
| // Alternate syntax for using the port: --use-port=sdl2 | ||||||
| // [compile+link] | ||||||
| var USE_SDL = 0; | ||||||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -1935,7 +1935,7 @@ def test_gl_renderers(self): | |
| @no_2gb('render fails') | ||
| @no_4gb('render fails') | ||
| def test_gl_stride(self): | ||
| self.reftest('gl_stride.c', 'gl_stride.png', cflags=['-sGL_UNSAFE_OPTS=0', '-sLEGACY_GL_EMULATION', '-lGL', '-lSDL']) | ||
| self.reftest('gl_stride.c', 'gl_stride.png', cflags=['-sGL_UNSAFE_OPTS=0', '-sLEGACY_GL_EMULATION', '-lGL', '-lSDL', '-sUSE_SDL']) | ||
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| @requires_graphics_hardware | ||
| def test_gl_vertex_buffer_pre(self): | ||
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