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Releases: elhobbs/prboom3ds

v0.7-alpha

21 Dec 23:47
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v0.7-alpha Pre-release
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enum fix, enable lto, 3d view change

install:
put all files in /3ds/prboom3ds along with doom wad files (you need to get these elsewhere)

v0.6-alpha

10 Nov 23:32
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v0.6-alpha Pre-release
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install:
put all files in /3ds/prboom3ds along with doom wad files (you need to get these elsewhere)

note - these are the same binaries as in the master branch - just added here so they are easier to find.

v0.5-alpha

13 May 19:28
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v0.5-alpha Pre-release
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partial fix for soft lock issue (adjusted compile/link settings)
prboom.cfg file saved/read from /3ds/prboom3ds directory instead of root (you will need to manually copy the existing file in order to preserve settings).
various status bar/hud/automap/keyboard adjustments

install:
put all files in /3ds/prboom3ds along with doom wad files (you need to get these elsewhere)

v0.4-alpha

07 May 00:04
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v0.4-alpha Pre-release
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minor fix for v0.3-alpha - addresses crash on close from home menu

install:
put all files in /3ds/prboom3ds along with doom wad files (you need to get these elsewhere)

v0.3-alpha

06 May 15:56
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v0.3-alpha Pre-release
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improved sfx - addresses high lock count and cutout issues.
music playback - fixed incorrect mix rate. should sound more accurate.
cia version uses /3ds/prboom3ds/ directory instead of root.
updated to compile with newer devkitarm/ctrulib versions.
removed a bunch of dead sound code.

install:
put all files in /3ds/prboom3ds along with doom wad files (you need to get these elsewhere)

v0.3.1-alpha

06 May 17:36
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v0.3.1-alpha Pre-release
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minor fix for v0.3-alpha - addresses crash on close from home menu

install:
put all files in /3ds/prboom3ds along with doom wad files (you need to get these elsewhere)

v0.2-alpha

14 Feb 03:44
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v0.2-alpha Pre-release
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switched sound back to csnd

v0.1-alpha

02 Feb 02:26
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v0.1-alpha Pre-release
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the cia and 3ds downloads are untested - but here for testing

for .3dsx the wad files should be in the same directory as the .3dsx file

for .cia and .3ds the wad files need to be in the root directory (I think)