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4 advanced aframing
Evan Cole edited this page Oct 20, 2018
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moving through scenes
- check-points - cool and not too hard
- controls
-
movement-controls - (flying!)
not going through walls - not going through walls
- physics system
Using Three.js directly:
- interactive examples
- come ask us for more if you like this
advanced community components recording experiences
An Interactive Game: low-poly tutorial
D3 & data visualization: dolla billz
Using DOM events for
- kframe event component
- use the mouse (instead of cursor) to trigger events in your scene
Physics:
- see the learnathon examples
- https://hacks.mozilla.org/2017/05/having-fun-with-physics-and-a-frame/
- https://github.com/donmccurdy/aframe-physics-system
Global state:
Embedding VR in 2d websites:
- technically easy, but how to make it meaningful?
- dom events can travel between the VR scene and the rest of the site
- native component
Go controller:
- co-controller component
- laser-controls can work too
Deeper explorations:
- Working directly with Three.js
- Using custom shaders
- kframe
- extreme audio