Skip to content

Commit

Permalink
Update TRAINING_MULTIPLE_POLICIES.md
Browse files Browse the repository at this point in the history
  • Loading branch information
Ivan-267 authored Apr 1, 2024
1 parent e5a5d50 commit 3e080b2
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions docs/TRAINING_MULTIPLE_POLICIES.md
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,7 @@ In the example env, we have a training manager script that sets all agents `done
For each AIController, you can set a different policy name in Godot. Policies will be assigned to agents based on this name. E.g. if you have 10 agents assigned to `policy1`, they will all use policy 1, and if you have one agent assigned to `policy2`, it will use policy 2.

![setting-policy-names](https://github.com/edbeeching/godot_rl_agents/assets/61947090/13eb9b46-f7fb-467c-ad16-8609cda9f292)

Screenshot from [MultiAgent Simple env](https://github.com/edbeeching/godot_rl_agents_examples/tree/main/examples/MultiAgentSimple).

## Training:
Expand Down

0 comments on commit 3e080b2

Please sign in to comment.