Releases: eadf/hallr
0.1.13
0.1.12
Now actually using the world/local transforms. Rust now always operates in world coordinates.
Added saft
Bumped baby_shark to 0.3.8
Added tests
0.1.11
0.1.10 geodesic turtles
0.1.9.1
Added the Lindenmayer system code from my previous project toxicblend
Bumped baby_shark to 0.3.6
With the L-system combined with sdf mesh operation you can create something like this Hilbert cube:
Fixed a problem with property registration in blender
0.1.8
0.1.7
0.1.6
This is a re-release of 0.1.5 where the workflow CI were broken.
Upgraded to rust 2024
Fixed the cone shaped mesh probe.
Added three operations from the crate baby_shark
- decimate
- isotropic remesh (be careful with this one)
- mesh offset
There should be a CI generated hallr.zip
attached to this release, you can drag and drop that file directly into blender.
0.1.5
Upgraded to rust 2024
Fixed the cone shaped mesh probe.
Added three operations from the crate baby_shark
- decimate
- isotropic remesh (be careful with this one)
- mesh offset
Seems the CI workflow that creates the blender add-on zip-file is broken.
Util i fix this, you can create that file locally by cloning the project and running:
python build_script.py
in the repository root.
0.1.4
Added some new operations:
- sdf mesh: generates a mesh from edges,
- voronoi diagram: generates 2d geometry from edges and vertices (in XY)
- subdivide by length: like subdivide, but divides edges into roughly the same length segments
Converted some operations to panels.
CI generated blender addon zip file/artifact can be found here