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Releases: eadf/hallr

0.1.13

17 Apr 16:33
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Added blender meta-volumes as an SDF mesh alternative that always(?) creates a manifold mesh.

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0.1.12

14 Apr 13:38
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Now actually using the world/local transforms. Rust now always operates in world coordinates.
Added saft
Bumped baby_shark to 0.3.8
Added tests

baloon_rust_3

0.1.11

07 Apr 15:50
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Moved L-Systems to text editor view
Bumped hronn to 0.5.3 (bugfix)

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0.1.10 geodesic turtles

06 Apr 14:34
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Added geodesic functionality to the L-System
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0.1.9.1

05 Apr 13:36
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Added the Lindenmayer system code from my previous project toxicblend
Bumped baby_shark to 0.3.6

With the L-system combined with sdf mesh operation you can create something like this Hilbert cube:
dog2

Fixed a problem with property registration in blender

0.1.8

03 Apr 14:45
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  • Bumped baby_shark to 0.3.5
  • Added panic! protection to the FFI interface.
  • Prevented non-manifold meshes to be sent to the baby_shark operations by default.
    You can allow it by setting the environment variable HALLR_ALLOW_NON_MANIFOLD like this:
HALLR_ALLOW_NON_MANIFOLD=1 Blender 

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0.1.7

29 Mar 20:49
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Added the baby shark boolean operation.

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0.1.6

24 Mar 21:12
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This is a re-release of 0.1.5 where the workflow CI were broken.

Upgraded to rust 2024
Fixed the cone shaped mesh probe.
Added three operations from the crate baby_shark

  • decimate
  • isotropic remesh (be careful with this one)
  • mesh offset

There should be a CI generated hallr.zip attached to this release, you can drag and drop that file directly into blender.

0.1.5

24 Mar 00:18
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Upgraded to rust 2024
Fixed the cone shaped mesh probe.
Added three operations from the crate baby_shark

  • decimate
  • isotropic remesh (be careful with this one)
  • mesh offset

Seems the CI workflow that creates the blender add-on zip-file is broken.
Util i fix this, you can create that file locally by cloning the project and running:
python build_script.py in the repository root.

0.1.4

08 Dec 22:29
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Added some new operations:

  • sdf mesh: generates a mesh from edges,
  • voronoi diagram: generates 2d geometry from edges and vertices (in XY)
  • subdivide by length: like subdivide, but divides edges into roughly the same length segments

Converted some operations to panels.

CI generated blender addon zip file/artifact can be found here

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