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This is a collection of baremetal examples specifically for the raspberry pi zero. Look at my other repositories for other raspberry pi boards. I have a raspberry pi repo at github (same place you found this repo) that has been popular (relative to anything else I have put out there). It started as soon as I got my first raspberry pi which was part of the mad rush when they first came out for the general public. For some reason I assumed the design of both the board and chip would remain somewhat static. But that didnt happen. First the boards then the chips. Granted the pi-zero changed once, but didnt affect anything I was using. And who knows simply writing this down may cause a murphy's law thing and ruin this repo as well (they may change the chip/board or get rid of it all together). I do not dislike the other chips or cards, but, the ARMv7 and ARMv8 cores independent of being multicore, have added a plethera of security and priority features that I struggle personally to absorb. I have absorbed enough to get through my normal mix of examples, but the ARMv6 has close ties to the early ARM cores, and has enough features to allow Linux or other operating systems to run, but does not have a myriad of different possible ways of running it with a number of rules for each. So with the pi-zero I can both isolate the examples I have already written, and perhaps refactor, and make some more. As far as I am concerned baremetal means no operating system. The cloud computing community is trying to mis-use the word to mean fewer operating systems, so I recommend you use the term "cloud baremetal" for that incorrect use case. Or use whatever term you want. These examples take the reference material with specific register addresses in the ARM address space and talk to those register directly to make things happen. Or to create some simple libraries/functions that are called by the main program, but there is no operating system to take that direct access to the hardware away from you. At the same time I am taking control of the GNU compiler toolchain, mostly for portability reasons (all different pre-builts and ways to build your own that wouldnt have worked), but also as an educational tool for the first baremetal stumbling block, just getting the thing to boot. There is a very nice community of fellow baremetal developers at the raspberry pi website in the forums under Programming -> baremetal. https://www.raspberrypi.org So click on forums at the top then under Programming the first forum there is baremetal (alphabetically not because we are any more important than others). Lets dive in and then talk about what is going on. ---- building the sd card ---- Go to https://github.com/raspberrypi You DO NOT need to clone any of these repositories. Click on the firmware repo Then the boot directory bootcode.bin file then click on View Raw to download (or right click and save as depending on your browser). then back up one level and download start.elf the same way. Those are all the files we need from this repo, dont need kernel.img or anything else. You are going to need an sd card, doesnt need to be very big 1GB, 2GB, etc. Can probalby only get 4GB, 8GB or larger these days, thos are fine. Format the sd card for FAT32, if not already, you wont need any other files so you can clean up the root directory. Copy bootcode.bin and start.elf to the root directory of the sdcard. I have left a kernel.img file in the root directory of this repo copy that file over as well, do not create a config.txt like you read about on other sites, will cover that later. Safely unmount your sd card and place it in the pi-zero, plug a usb cable into the connector nearest the corner. The led nearest that corner should blink in a heartbeat like manner, two blinks, pause, two blinks, pause...If this doesnt work then you cant go any further, either you have done something wrong or they have changed the firmware in a way that is now incompatible with my example. The heartbeat directory contains the source for this kernel.img. ---- One of two things is going to happen from here on out. For each example or at least almost all of them. You can copy the kernel.img file from that example to the sd card, and put it back in the raspi and power it on. I call this the sd card dance. 1) power off raspi 2) remove sd card 3) insert sd card in reader 4) plug reader into computer 5) mount/wait 6) copy binary file to kernel.img 7) sync/wait 8) unmount 9) insert sd card in raspi 10) power raspi 11) repeat And that is just part of the job if this is the programmable interface you have been given then like myself and others you may have to repeat this dance hundreds of times per application. The first simplest alternative is to make or use a bootloader. I have one or a few and they are about as lean and mean and simple as it gets. No features, I have no interest in hundreds of thousands of lines of code in a bootloader, or a bootloader that pretty much is or needs an operating system itself just to deal with all of its features. My bootloader will allow you to do the sd card dance one more time then after that you can download your program over serial/uart into the pi's memory and run it. For each build you want to test you then only need to: 1) power off raspi 2) power on raspi 3) download program 4) run program Or if you add a reset button (see the reset_switch images switches easy to come by, broke the legs off one side twisted the others to match the holes) 1) reset raspi 2) download program 3) run program There are two pins near the P1 header that say RUN next to them if you short those pins together it will reset the PI. Unfortunately for everyone the pi-zero did not come with the P1 headers installed, so at some point you are going to want access to at least the uart pins if not the whole header. So either some soldering is required or some push in friction based pins are needed. Likewise a momentary switch (normally open) to use as a reset button. In order to use my bootloader you will need to gain access to those uart pins, direct wired or header pins or some paperclips between boards whatever. This is actually not a compilicated thing you just need the right tools (not expensive for ones that will work) and the confidence to try. I now have a collection of boards, almost all FTDI based, but that is just due to their popularity, they are a more expensive part than others. Note RS-232 has no business in this discussion, it is an electrical standard and will blow up your board, you are looking for 3.3v serial or uart from usb on the host side. Some examples https://www.adafruit.com/product/954 https://www.sparkfun.com/products/9873 https://www.sparkfun.com/products/13263 At least one of which (I reserve the right to change this list at any time) may also require soldering or cuts and jumpers to select the desired voltage. I bought a bunch from asia on ebay for like $2 each or less with a 3.3v and 5v jumper you want 3.3v for the raspberry pi. mysetup.png is a picture of my pi zero setup A uart solution, along with an led and resistor to blink are your two most important tools in your baremetal programmers toolbox. Plus jumper wires or some way to hook these things up. Soldering is eventually required, but you can sometimes just get someone to do that for you, or buy it that way. Note that the general rule is the tx and rx are in reference to that board/product so the raspberry pi tx pin is an output, and rx an input, so you want to hook the tx of the uart to the rx of the raspi and the tx of the raspi to the rx of the usb uart board/cable. I tend to use FTDI breakout boards with male pins on them that came with or I added. And female to female jumper wires I bought in a 100 pack from Sparkfun. Adafruit carries these things as well. ----- You are going to need to go to the raspberrypi.org baremetal forum page https://www.raspberrypi.org click on forums, under programming click on baremetal. or maybe this link works directly https://www.raspberrypi.org/forums/viewforum.php?f=72 There is a sticky topic near the top called Bare Metal resources. (is it bare metal with a space or baremetal without? I have seen and used both) You definitely need the BCM2835-ARM-Peripherals document And note the errata link there as well, there are lots of errors in the document (which is true for any vendors documentation). Either there or just google raspberry pi pinout to see the P1 header pins. The ones we care about initially are when you are holding the board such that you are looking down on the top of the board (the side the bulk of the components are on) and the dual row header is on the right, the top right pin is pin1 the top left pin is pin 1 and they alternate like that. The right edge of the board is thus 2,4,6,8 and so on. 2 outer corner 4 6 ground 8 TX out 10 RX in Wire these up to your usb uart solution tx to rx, rx to tx. Figure out a dumb terminal program like minicom on linux or teraterm on windows or a myriad of others (putty works). And then you can install my bootloader on your sd card, and have a lot of fun without needing to remove the sd card again. When ready to deploy your application then copy your binary file to the board with the filename kernel.img and power on. Note that I am initializing some peripherals so if you rely on those and didnt initialize them yourself then you have more work to do. See the bootloader10 directory for more information on using this bootloader. A binary bootloader.img has been left in the base directory of this repo. Copy this file to kernel.img on the sd card in order to use this binary. ----- Start with the blinker programs like blinker01. Blinker01 covers specific detail on how the bootstrap works to get the C programs up and running, linker script and other build topics. The raspberry pi zero has an led tied to GPIO pin 47 so these programs will blink that led using various methods to determine the time period of the blinks. Various timers in the system and/or different ways to use the timers. These examples are built to be placed and run from the address 0x8000 which is NOT where the ARM boots. What we believe happens is -- some on chip (p)rom containing gpu code runs on the gpu to find the bootcode.bin file and load it (bootcode.bin is a gpu program not ARM) -- bootcode.bin initializes DRAM and other things and looks for and loads start.elf (another gpu program) -- start.elf contains the main gpu firmware that manages video for us and other things. It then searches for kernel.img and loads it into the ARM and runs it. Note there are now several supported file names other than kernel.img that have subtle differences in what they do, this allows you to have one sd card you can move around I guess across your collection of different raspberry pi cards. Dont know...We will use kernel.img here. You can modify what happens by using a file named config.txt but I recommend against that for these examples. You can/will make it so these cant run if you start to mess around there. Other than early firmare images that were replaced before the masses had access to the raspberry pi, for the pi-zero and older pi1 cards using kernel.img it places the binary at 0x8000. The arm boots from address 0x00000000 there is some code which we can examine if we want, that is placed at 0x00000000 that is meant to prep the ARM to run linux, doesnt hurt us, and then branches to 0x8000. So all of these programs are built to run at 0x8000, you are welcome to venture off from there if you want. I will copy or replace the bssdata directory/readme that I wrote for the other repository. The very short story is linker scripts dont port and are an artform to themselves. You might not yet realize that a program does not enter at main(), there is a bootstrap that happens before that. Something has to zero your uniniitalized variables and initialize the others: unsigned int x; //assumed to be 0 when main() runs unsigned int y=5; //assumed to be 5 when main() runs This takes code and more important linker script magic to get it all somewhat automatically built by the tools, I dont support that directly although the longer explanation in bssdata will show some ways to make that work since we are running ram only programs here. On a microcontroller where baremetal is very common your program and information about global variables (x starts off as zero and y a five above) needs to be in non-volatile memory: flash/rom. And then copied to ram or some ram zeroed. Generally the four minimal things a bootstrap does 1) set the stack pointer 2) zero .bss 3) copy .data 4) call main() I skip 2 and 3. The other thing I do which you may or may not like is I abstract the load/store access in PUT32/GET32 type functions: void PUT32 ( unsigned int address, unsigned int data); unsigned int GET32 ( unsigned int address ); Like we see here ra=GET32(GPFSEL4); ra&=~(7<<21); ra|=1<<21; PUT32(GPFSEL4,ra); I have many many years of experience on various platforms at various levels and inside and connected to logic simulators for processors and/or peripherals. This abstraction has countless benefits, but yes it does have a performance hit, but you can always inline your way out of that and not modify the PUT32() calls. But without the abstraction it is a signifcant amount of work to get the features you gave up back. Take it or leave it, your choice, this is how I do it and what you will see here. Since I do spend so much time day job and for fun evenings deep in the bowels of the chip or system. The datasheet on one side of the screen and the code on the other, bits and addresses are directly visible, layers of hidden header files drive me nuts, cant see it cant debug it, sometimes have to compile and disassemble just to see what is going on. In turn this drives other folks nuts, make your own repository with your own methods. This code is not meant to be a library or that kind of solution in any way, it is instead a reference design, or an example. Instead of just taking as is, you being to replace a little at a time or the whole thing at once. Meant to be as easy to read as possible in that it is usually brute force, very few files so everything is very visible, you can look at the manual and the code on the screen at the same time and connect all of the dots. Then re-write it in whatever language or style you prefer, as simple or as complicated as you care to make it. I used to use newlib to primarily get at printf(), but then it became difficult to impossible to build for a while there, now it builds again but I realized I dont need any of the C library calls, the very rare occasion (memcpy, memset perhaps) I just implement my own. I still rely heavily on uart output for debugging and seeing what is going on, and have a very small function that prints hex numbers out as you will see. printf("Hello World\n"); Is actually one of the most complicated programs you can write, the backend required to support that in a typical system is massive. A large amount of the C library, then there is all the system and video stuff. You will see how simple that can be avoided by using a uart and a dumb terminal (the dumb terminal is itself now your computer so very complicated as well, but boils down into a dumb task). If you are not comfortable with binary/hexadecimal, you are not quite ready for baremetal or these examples and manuals. You can count to 16 with the four digits other than your thumb on one hand (two hands you can count well past 256), practice, or practice writing out 0 to 15 (0x0 to 0xF, 0b0000 to 0b1111) with all three columns, binary, hex and decimal 0000 0x0 0 0001 0x1 1 0010 0x2 2 0011 0x3 3 0100 0x4 4 0101 0x5 5 0110 0x6 6 0111 0x7 7 1000 0x8 8 1001 0x9 9 1010 0xA 10 1011 0xB 11 1100 0xC 12 1101 0xD 13 1110 0xE 14 1111 0xF 15 Just memorize it. That is the easy part, shifting and masking come next along with ANDing, ORing, XORing, NOTing...Basic skills you will need for writing values to or reading values from registers in peripherals. Also get a calculator that you can convert between hex and decimal with two button presses (shift + hex, shift + decimal) or use a soft one on your computer or smart phone or get crafty with python or perl or bash commands on the terminal. We are not going to even talk about floating point here. I have used JTAG on these boards, and may venture into that as I have working examples in the other repository. I use it constantly at my day job for running programs, but for most of my raspi work I just use my own bootloader on boards that I added a reset button. The GPU is the processor in control on this chip and its JTAG is exposed, the ARM jtag is buried and uses shared pins, so you have to have a small program that internally connects those pins to the outside just to use JTAG to get at the on chip debugger in the ARM. ----- After the blinker programs look at the uart programs. Then wonder about to see what else I might have shown. ----- As far as the basic peripherals go this chip is very easy to program, now as it often happens the documentation is lacking, most of baremetal work is reading docs and figuring things out, the writing of code is the easy part, in the noise. Fortunately as mentioned above there is a page that contains errata found by the community. Microcontrollers which this is not are far more concerned about power consumption and there are additinal layers of work you have to do, they often need more features in the peripherals as that is kinda why you are using the thing, where here the peripherals are not why you are using the thing, this is meant to be a general purpose computer, not a tiny widgit you use to display the time on a clock radio. ----- The BCM2835 ARM peripheral document mentioned above, which you will need along with the ARMv6 Architectural Reference Manual and the ARM1176JZFS Technical Reference Manual from ARM's website (Actually the ARMv6 is covered in the ARMv5 Architectural Reference Manual which was just the ARM ARM and then things got too complicated to keep in one manual, just like this additional repo, so they made new manuals and ARMv4 through ARMv6 are in the ARMv5 manual for the most part). http://infocenter.arm.com You might have to give up an email address. Anyway, the document shows addresses for things in the form 0x7Exxxxxx, but there is an important drawing that shows how that GPU/system address connects to the ARM address space at 0x20xxxxxx. Now they werent quite thinking this through as 0x20000000 is 512MB, granted MMU magic can work around that but with the pi2 they changed where the peripherals are in the ARM address space to 0x3Fxxxxxx giving a larger linear address space for memory. The pi zero uses the BCM2835 and the gpu firmware and/or hardware, but I assume it is a soft setting, uses 0x20xxxxxx as the base address for all of the peripherals. The total advertised amount of memory (DRAM) for a raspberry pi is shared between the ARM and GPU, you might be able to do some config.txt thing and take it all (and lose graphics/video/display) or move the dividing line around a bit. All of these examples are tiny in the KBytes so I dont have to worry about this but may eventually depending on your applications you write. ----- toolchain ----- See the TOOLCHAIN file for information on where to get a toolchain to use for building these programs. ----- assembly language ----- At time small amounts of assembly language are required for baremetal work. With practice you can often write simple C functions, compile and disassemble to discover instructions of interest. I have provided all the assembly you will need to get started. You are welcome to learn more and I recommend it. As mentioned above one of the big jobs in baremetal is reading and interpreting documentation, another is mastering the toolchain as your program has to conform to the hardware the chip the processor, not some operating system as the compiler is setup to do by default. A major trap you will fall into is simply not booting or crashing so early you cant "see" what happened. So some level of understanding of both the tools and assembly language and machine code at times will separate you from the pack and allow you to debug through these problems. A big reason for this repo and these examples is to get folks past this point, it is scary to dive into this kind of programming and the number of ways you can fail is massive first and foremost loading your program and resetting or powering on and have nothing happen and absolutely no idea how to debug it. There is no way to know the sheer number of folks that have given up at that point and never returned to this, a large number of them could have been great contributors no doubt. Some may go off and preach that you should never work at this level... A simple example of what I am talking about is the first time you setup a new build system for yourself and a linker script you should check to see that it is placing things where want them. We need the entry point which I call _start because I think gnu requires that but perhaps not either way it has to be the first instruction, and I have successfully done that. Disassembly of section .text: 00008000 <_start>: 8000: e3a0d902 mov sp, #32768 ; 0x8000 8004: eb000005 bl 8020 <notmain> 00008008 <hang>: 8008: eafffffe b 8008 <hang> 0000800c <PUT32>: 800c: e5801000 str r1, [r0] 8010: e12fff1e bx lr 00008014 <GET32>: 8014: e5900000 ldr r0, [r0] 8018: e12fff1e bx lr 0000801c <dummy>: 801c: e12fff1e bx lr 00008020 <notmain>: 8020: e92d4070 push {r4, r5, r6, lr} 8024: e59f00ac ldr r0, [pc, #172] ; 80d8 <notmain+0xb8> 8028: ebfffff9 bl 8014 <GET32> 802c: e3c0160e bic r1, r0, #14680064 ; 0xe00000 8030: e3811602 orr r1, r1, #2097152 ; 0x200000 But another thing that is not obvious here is the branch link (bl) to main shows 0x8020 as the address, which is correct, but for this instruction set that address is not embedded in the instruction, the instruction says branch link to 5+2 instructions ahead of where I am now. I could load and run this code at a different address and at least that part would work, and sometimes you need to do this. This is called position independent code (PIC) and you sometimes need to know how to do this. But for now, these examples are tested, I have provided all the assembly language you need. This is not the absolute minimim linker script that one could make for gnu ld, but pretty close. MEMORY { ram : ORIGIN = 0x8000, LENGTH = 0x10000 } SECTIONS { .text : { *(.text*) } > ram .bss : { *(.bss*) } > ram } Again see the bssdata directory on a much longer discussion. The linker script here is its own programming language, and linkers are toolchain specific so I dont like to rely heavily on the linker script and connnections between it and the main code, so I dont, I do the minimum to get it to build for the address spaces I want and place the code in the right order so it boots. The LENGTH value is just an arbitrary size I chose, ideally the amount of memory you want to allow for the program/data in this case, with some space left for the stack if you put your stack above this (see blinker01). The skeleton for this code is highly portable and I dont want to be constantly changing this size, so I pick small numbers that fit most places and only increase when it fails to build, for that one application. My prefernce is to call the linker directly rather than have gcc do it indirectly (gcc the program is for the most part just a program that calls other programs, the compile process takes many steps and a number of separate programs it launches, including the assembler at the end as it generates assembly language then callse the assembler use -save-temps to see the intermediate files, the linker is one of those called unless you use -c or -S). And then feed it a linker script, can do this from the gcc command line. If/when you run into gcc library issues (need to do a divide for example) the linker for whatever reason does not know where it was launched from or want to use that information, gcc does and will use that information to find the gcc library archives in relative paths, so at times using gcc with -Xlinker is needed or at least makes for less work. I tend to wait for it to break rather than use gcc all the time.
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