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MVLM: Real-Time VLM on Mobile via Custom OpenCL Inference Engine

1. The Problem

Mobile VLMs are broken. Every framework (llama.cpp, MLC, mllm) either runs CPU-only or crashes trying to use the GPU.

EPFL tested on OnePlus 13R: CPU-bound inference hits 80–95°C, 10–12W power, and >100s latency. Qualcomm's llama.cpp backend works for text-only. No framework runs a full VLM (vision + language) on Adreno GPU efficiently.

Goal: Build an OpenCL engine that runs Moondream2 end-to-end on the Adreno GPU in <300ms, using <4W power, sub-65°C temperature.


2. Why Moondream2

Small, proven, Apache 2.0. Only 1.86B params, ~900MB quantized. Runs on 2GB devices. Splits cleanly: SigLIP encoder (12 layers) + Phi-1.5 decoder (24 layers). Aggressively compresses vision to 729 tokens (27×27 patches). GGUF weights available.

After this works, port to SmolVLM (even fewer tokens) or LFM2-VL-3B (better quality).

Reference: EPFL study shows GPU offload reduces power 10x (1.3W vs 12W). Qualcomm's llama.cpp backend proves OpenCL works on Adreno—just not for VLMs yet.


3. Architecture

Three phases of inference:

  1. Vision Prefill (~50-80ms): Camera frame → patches → ViT encoder (12 layers) → projection → 729 visual tokens
  2. Text Prefill (~20-40ms): Prompt tokens + visual tokens → LLM encoder (24 layers) → KV-cache
  3. Autoregressive Decode (~3-5ms/token): Loop 1 token at a time, use cached KV for speed

4. Progress Overview

Phase Status Summary
0: Environment Setup ✅ Done CMake, NDK cross-compile, ADB deploy, GPU perf scripts
1: GEMM Kernels ✅ Done Naive → Tiled → Image-based GEMM/GEMV + benchmark harness
2: Transformer Primitives ✅ Done RMSNorm, SiLU/GELU, Softmax, RoPE, Attention (prefill+decode), fused MLP
3: Model Graph Integration ✅ Done GGUF loader, KV-cache, scratch pool, transformer forward pass, CLI
4: Vision Encoder 🟡 Partial Image preprocess + patch embed done; SigLIP layers, projection, zero-copy camera remaining
5: End-to-End Pipeline 🟡 Partial Tokenizer, greedy decode, moondream2_generate() done; recordable queues & pipeline events remaining
6: Optimization & Profiling 🔲 Not started Kernel fusion, auto-tuning, on-chip KV-cache, quantized weight dequant
7: Demo App 🔲 Not started Android camera preview with real-time VLM overlay

Remaining Work

  • Verify forward pass end-to-end with actual GGUF weights on Adreno hardware
  • SigLIP encoder layer wiring (27 transformer layers)
  • Vision → LLM projection layer
  • Zero-copy camera input via AHardwareBuffer (full implementation)
  • Recordable queues for decode loop (Qualcomm extension)
  • Pipeline event management (engine/pipeline.h/cpp)
  • Kernel fusion (RMSNorm + GEMM, attention score + softmax)
  • Workgroup size auto-tuning per device
  • On-chip global memory for KV-cache (Qualcomm extension)
  • Quantized weight support (Q4_0, Q8_0 dequantize kernels)
  • Android camera demo app with real-time inference

5. Implemented Features

OpenCL Engine (src/engine/)

  • Device Initialization (device.cpp)

    • Platform/device enumeration
    • Extension probing for Adreno-specific features
    • OpenCL 1.2+ with Qualcomm extensions
  • Memory Management (memory.cpp)

    • Buffer allocation with pool support
    • 2D Image objects for weight matrices (L1 texture cache optimization)
    • On-chip global memory buffers (QCOM extension)
  • Kernel Dispatch (compute.cpp)

    • Unified kernel dispatch interface
    • Event-based synchronization
    • Profiling integration
  • Pipeline (pipeline.cpp) - Full Qualcomm Extension Support:

    • cl_qcom_perf_hint - GPU performance hints
    • cl_qcom_recordable_queues - Decode loop recording/replay
    • cl_qcom_onchip_global_memory - Fast on-chip SRAM for KV-cache
    • cl_qcom_android_ahardwarebuffer_host_ptr - Zero-copy camera input
    • cl_qcom_dot_product8 - Hardware Int8 matrix multiplication
    • cl_qcom_subgroup_shuffle - Cross-thread data exchange

Qualcomm OpenCL Extensions Implemented

Extension File Purpose
cl_qcom_perf_hint pipeline.cpp GPU performance hints for latency/power
cl_qcom_recordable_queues pipeline.cpp Record decode layer sequence, replay 24x
cl_qcom_onchip_global_memory pipeline.cpp, memory.cpp Fast SRAM for KV-cache/activations
cl_qcom_android_ahardwarebuffer_host_ptr pipeline.cpp Zero-copy camera → GPU
cl_qcom_dot_product8 pipeline.cpp Int8×Int8→Int32 hardware matmul
cl_qcom_subgroup_shuffle layernorm.cl Efficient cross-thread reductions

Zero-Copy Camera Pipeline

Camera ISP (AHB)
    │
    ├── cl_qcom_android_ahardwarebuffer_host_ptr
    │
    ▼
OpenCL Image (zero-copy)
    │
    ├── Vision Encoder (SigLIP)
    │
    ▼ (stays in on-chip memory)
cl_qcom_onchip_global_memory
    │
    ├── LLM Decoder (via recordable queue)
    │
    ▼
Text Output

Recordable Queues for Decode

The transformer decoder runs 24-32 identical layer structures. Instead of dispatching each kernel individually:

  1. Record: clEnqueueNDRangeKernel with recording object
  2. Replay: clEnqueueRecordingQCOM - same kernels, updated KV-cache pointers
  3. Result: Near-zero CPU dispatch overhead per token

This is critical for achieving >15 tok/s on mobile.

OpenCL Kernels (src/kernels/)

  • GEMM (gemm.cl)

    • Naive GEMM (correctness baseline)
    • Tiled GEMM (local memory, workgroup tiling)
    • Image-based GEMM (TP/L1 texture cache for weights)
    • GEMV (M=1 decode, workgroup reduction)
  • Attention (attention.cl)

    • Prefill attention (full sequence)
    • Decode attention (single token vs KV-cache)
    • Subgroup-optimized softmax
  • Normalization (layernorm.cl)

    • RMSNorm with subgroup reduction
    • Local memory fallback
  • Activations (activations.cl)

    • SiLU (SiLU-gated MLP)
    • GELU
    • Vectorized operations
    • Residual add (vector_add)
  • RoPE (rope.cl)

    • Rotary position embeddings
    • Precomputed sin/cos tables
  • Embedding (embedding.cl)

    • Token embedding lookup
    • Vectorized
  • Vision (vision.cl)

    • Image preprocessing (resize + normalize)
    • Patch embedding (conv2d-like)

Model Support (src/models/)

  • GGUF Loader (gguf_loader.cpp)

    • GGUF v2/v3 format parsing
    • Memory-mapped file loading
    • Tensor metadata extraction
    • Support for F16, F32, Q4_0-Q8_1, Q2_K-Q6_K quantization
  • Tokenizer (tokenizer.cpp)

    • BPE encoding/decoding
    • Load from GGUF metadata or separate vocab file
    • UTF-8 handling
  • Moondream2 (moondream2.cpp)

    • SigLIP vision encoder
    • Phi-1.5 LLM decoder
    • KV-cache management
    • Forward pass implementation

6. Qualcomm/OpenCL Technical Details

Key OpenCL Features Used

Image-Based Weights (Texture Cache)

clCreateImage() with CL_MEM_OBJECT_IMAGE2D

Weight matrices stored as 2D images leverage Adreno's L1/L2 texture cache, providing 2-3x speedup over buffer-based GEMM. Reference: Qualcomm OpenCL Programming Guide Section 6.2

Subgroup Operations

get_sub_group_size()
sub_group_reduce_add()
sub_group_broadcast()

Eliminate local memory synchronization barriers. Adreno supports up to 64 threads per subgroup. Reference: Qualcomm OpenCL Programming Guide Section 8.9

Zero-Copy AHB (Android Hardware Buffer)

cl_qcom_android_ahardwarebuffer_host_ptr

Camera ISP outputs directly to GPU-accessible memory. No staging buffer, no copy. Frame lands directly in OpenCL image. Reference: Qualcomm OpenCL Programming Guide Section 7.4

On-Chip Global Memory

cl_qcom_onchip_global_memory

Fast on-chip SRAM for KV-cache and intermediate activations. Eliminates catastrophic DRAM round-trip between vision encoder and LLM. Reference: Qualcomm OpenCL Programming Guide Section 9.1.6

Recordable Queues

cl_qcom_recordable_queues

Record transformer layer sequence once, replay with updated KV-cache pointers. Critical for >15 tok/s decode. Reference: Qualcomm OpenCL Programming Guide Section 9.1.3

Int8 Dot Product

cl_qcom_dot_product8

Hardware-accelerated Int8×Int8→Int32 accumulation. Enables Q4/Q8 quantized weights at near-silicon speed. Reference: Qualcomm OpenCL Programming Guide Section 9.4

Qualcomm-Specific Extensions

Extension Purpose Reference
cl_qcom_perf_hint GPU performance hints Section 9.1.1
cl_qcom_recordable_queues Record decode loop for replay Section 9.1.3
cl_qcom_onchip_global_memory Fast on-chip memory for KV-cache Section 9.1.6
cl_qcom_android_ahardwarebuffer_host_ptr Zero-copy camera input Section 7.4
cl_qcom_dot_product8 Int8 dot product for quantized inference Section 9.4
cl_qcom_subgroup_shuffle Efficient cross-thread data exchange Section 9.2.2

FP16 Optimization

__opencl_c_fp16=1

All kernels use half-precision floats for 2x throughput on Adreno.

Adreno GPU Architecture Notes

  • Waves/Fibers: Adreno schedules in "waves" of 32-64 threads
  • L1/L2 Cache: Image objects use dedicated texture cache
  • Constant Memory: Use max_constant_size for LayerNorm parameters
  • Avoid size_t: Wastes 2 registers per variable on 64-bit Android (Section 8.7)

Kernel Optimization Patterns (from Qualcomm Guide)

  1. Vectorized Memory Access: 128-bit loads/stores (float4)
  2. Workgroup Tiling: 16×16 or 32×32 tile sizes
  3. Local Memory Reduction: Minimize global memory traffic
  4. Branch-Free Code: Avoid warp divergence
  5. Memory Coalescing: Aligned accesses, sequential patterns
  6. Avoid size_t: Use int for indices when possible (Section 8.7)
  7. mul24/mad24: Use for index math, avoids expensive 32-bit multiply

7. Build Instructions

Native (macOS/Linux with OpenCL)

mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j4

Android (NDK Cross-Compilation)

./scripts/build_android.sh --abi arm64-v8a --api 28

Or use the Android app:

cd android
./gradlew assembleDebug
# APK: android/app/build/outputs/apk/debug/app-debug.apk

Testing

cd build
./test_gguf        # GGUF loader tests
./test_tokenizer   # Tokenizer tests
./test_device      # Device/OpenCL tests (requires GPU)

8. Usage

CLI Tool

./mgpu_cli --model weights/moondream2.gguf \
            --kernels src/kernels \
            --prompt "Describe this image" \
            --max-tokens 128

Output

[forward] seq_len=128, pos_offset=0
[forward] embedding lookup done
[forward] layer 0/24 done
...
Prefill: 45ms (2844 tok/s)
Decode: 3ms/token (333 tok/s)
Total: 50 tokens in 194ms

9. Performance Targets

Metric Target Today (CPU)
Vision prefill <100ms ~6s
Time to first token <200ms >30s
Decode speed >15 tok/s ~3 tok/s
End-to-end (50 tokens) <500ms >40s
Power <4W 10-12W
Temp <65°C 80-95°C

10. Repository Structure

MGPU/
├── PLAN.md                     # Implementation phases
├── README.md                   # This file
├── qualcom.md                  # Qualcomm optimization guide
├── CMakeLists.txt              # Build configuration
├── src/
│   ├── engine/
│   │   ├── device.cpp/h        # OpenCL device init, extension query
│   │   ├── pipeline.cpp/h     # Event-driven inference pipeline
│   │   ├── memory.cpp/h       # Buffer/image allocation, KV-cache
│   │   ├── compute.cpp/h      # Kernel dispatch layer
│   │   └── profiler.cpp/h     # GPU timer integration
│   ├── kernels/
│   │   ├── gemm.cl            # GEMM/GEMV (naive, tiled, image)
│   │   ├── attention.cl        # Prefill and decode attention
│   │   ├── layernorm.cl       # RMSNorm with subgroup
│   │   ├── activations.cl     # SiLU, GELU, vector_add
│   │   ├── rope.cl            # Rotary position embeddings
│   │   ├── embedding.cl       # Token embedding lookup
│   │   └── vision.cl          # Patch embedding, preprocess
│   ├── models/
│   │   ├── moondream2.cpp/h  # Moondream2 model graph
│   │   ├── gguf_loader.cpp/h # GGUF weight parser
│   │   └── tokenizer.cpp/h   # BPE tokenizer
│   └── app/
│       ├── main.cpp           # CLI tool
│       └── device_info.cpp    # Device info dump
├── android/
│   ├── app/
│   │   ├── src/main/
│   │   │   ├── cpp/           # JNI wrapper + CMake
│   │   │   ├── java/          # Kotlin activities
│   │   │   └── res/           # Layouts, strings
│   │   └── build.gradle
│   └── build.gradle
├── tests/
│   ├── test_gguf.cpp          # GGUF loader tests
│   ├── test_tokenizer.cpp     # Tokenizer tests
│   ├── test_device.cpp        # Device tests
│   └── test_utils.h           # Test helpers
├── benchmarks/
│   └── gemm_bench.cpp         # GEMM microbenchmark
├── scripts/
│   ├── build_android.sh       # NDK cross-compilation
│   ├── push_and_run.sh        # adb deploy + execute
│   └── perf_mode.sh           # Adreno perf mode
└── third_party/
    ├── OpenCL-Headers/        # Khronos OpenCL headers
    └── OpenCL-ICD-Loader/    # OpenCL ICD loader

11. References

  1. Guerrero et al., "Efficient Deployment of VLMs on Mobile Devices: OnePlus 13R Case Study," arXiv:2507.08505, Jul 2025
  2. Nota AI, "Deploying an Efficient VLM on Mobile Devices" (PhiVA), 2024
  3. Xue et al., "PowerInfer-2: Fast LLM Inference on a Smartphone," arXiv:2406.06282, 2024
  4. Li et al., "mllm-NPU: 1000 tokens/second on-device LLM prefilling," arXiv:2407.05858, 2024
  5. Qualcomm, "New OpenCL GPU Backend in llama.cpp for Adreno GPUs," Feb 2025
  6. Qualcomm, "Harnessing Adreno GPU for Generative AI: Open-Source Approach," Feb 2025
  7. Qualcomm, "Snapdragon OpenCL General Programming and Optimization," 80-NB295-11 Rev C, Feb 2023
  8. Sharshar et al., "Vision-Language Models for Edge Networks: A Survey," IEEE JIOT, arXiv:2502.07855, 2025
  9. Chu et al., "MobileVLM V2: Faster and Stronger Baseline for VLM," arXiv:2402.03766, 2024
  10. Marafioti et al., "SmolVLM: Redefining small and efficient multimodal models," arXiv:2504.05299, 2025
  11. LiquidAI, "LFM2-VL-3B," Oct 2025
  12. LearnOpenCV, "VLM on Edge: Worth the Hype or Just a Novelty?" Sep 2025
  13. Trelis Research, "Top Vision Models 2025," Feb 2025

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