Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ghostcars: /ghost sets players driven vehicle as ghost #44

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
44 changes: 44 additions & 0 deletions scripts/module/ghostcars.nut
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
function onScriptLoad() {
GHOSTKEY <- BindKey( true, 0x47, 0, 0 ); // G
ghost <- array( 100, false );
}

function onPlayerCommand( player, cmd, text ) {
cmd = cmd.tolower();
if (cmd == "ghost") {
ghost[player.ID] = !ghost[player.ID];
local message = "Your vehicle is a ghost: ";
if (ghost[player.ID]) {
if (player.VehicleSlot == 0) { // Player is driver
player.Vehicle.IsGhost = true;
}
message += "ON";
} else {
if (player.VehicleSlot == 0) {
player.Vehicle.IsGhost = false;
}
message += "OFF";
}
MessagePlayer(message, player);
} else if (cmd == "help") {
MessagePlayer("[#8080A0]/ghost", player);
}
}

function onPlayerEnterVehicle( player, vehicle, door ) {
if (ghost[player.ID] && player.VehicleSlot == 0) {
vehicle.IsGhost = true;
}
dracc marked this conversation as resolved.
Show resolved Hide resolved
}

function onPlayerExitVehicle( player, vehicle ) {
if (player.VehicleSlot == 0) {
vehicle.IsGhost = false;
}
}

function onPlayerPart( player, reason ) {
if (player.VehicleSlot == 0) {
player.Vehicle.IsGhost = false;
}
dracc marked this conversation as resolved.
Show resolved Hide resolved
}