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Support one probe bound per side_t and sector_t (TODO: more individual pieces?)
Render cubemap per frame into buffer, before uploading as single continuous blob.
Placeholder "LightProbe" object used as viewpoint for rendering (not what it was meant for, but I needed something)
addlightprobe
adds a probe and recalculates updates probe bindingdumplightprobes
shows where are the probesdumplightprobetargets
lists which side and sector uses which probeautoaddlightprobes
will place lightprobes roughly at the centerpoint of all sectors (naive solution)gl_lightprobe 1
will keep re-rendering the probes