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update walls on texZ change #128

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10 changes: 1 addition & 9 deletions src/gamedata/r_defs.h
Original file line number Diff line number Diff line change
Expand Up @@ -1008,15 +1008,7 @@ struct sector_t

if (val != old)
{
//not sure actually what TexZ does, so changing passing this as "Other"
if(pos)
{
LevelMeshUpdater->SectorChangedOther(this);
}
else
{
LevelMeshUpdater->SectorChangedOther(this);
}
LevelMeshUpdater->SectorChangedTexZ(this);
}
}

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6 changes: 6 additions & 0 deletions src/levelmeshhelper.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,11 @@ void UpdateLevelMesh::SectorChangedOther(sector_t* sector)
PropagateCorrelations(this, &UpdateLevelMesh::OnSectorChangedOther, sector);
}

void UpdateLevelMesh::SectorChangedTexZ(sector_t* sector)
{
PropagateCorrelations(this, &UpdateLevelMesh::OnSectorChangedTexZ, sector);
}

void UpdateLevelMesh::SideTextureChanged(side_t* side, int section)
{
OnSideTextureChanged(side, section);
Expand Down Expand Up @@ -98,6 +103,7 @@ struct NullLevelMeshUpdater : UpdateLevelMesh
void OnCeilingTextureChanged(sector_t* sector) override {}

void OnSectorChangedOther(sector_t* sector) override {}
void OnSectorChangedTexZ(sector_t* sector) override {}

void OnSideTextureChanged(side_t* side, int section) override {}
void OnSideDecalsChanged(side_t* side) override {}
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2 changes: 2 additions & 0 deletions src/levelmeshhelper.h
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ struct UpdateLevelMesh
void CeilingTextureChanged(sector_t *sector);

void SectorChangedOther(sector_t *sector);
void SectorChangedTexZ(sector_t *sector);

void SideTextureChanged(side_t *side, int section);
void SideDecalsChanged(side_t* side);
Expand All @@ -34,6 +35,7 @@ struct UpdateLevelMesh
virtual void OnCeilingTextureChanged(sector_t *sector) = 0;

virtual void OnSectorChangedOther(sector_t *sector) = 0;
virtual void OnSectorChangedTexZ(sector_t *sector) = 0;

virtual void OnSideTextureChanged(side_t *side, int section) = 0;
virtual void OnSideDecalsChanged(side_t* side) = 0;
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12 changes: 12 additions & 0 deletions src/rendering/hwrenderer/doom_levelmesh.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -626,6 +626,18 @@ void DoomLevelMesh::OnSectorChangedOther(sector_t* sector)
UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
}

void DoomLevelMesh::OnSectorChangedTexZ(sector_t* sector)
{
UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
for (line_t* line : sector->Lines)
{
if (line->sidedef[0] && line->sidedef[0]->sector == sector)
UpdateSide(line->sidedef[0]->Index(), SurfaceUpdateType::LightsOnly);
else if (line->sidedef[1] && line->sidedef[1]->sector == sector)
UpdateSide(line->sidedef[1]->Index(), SurfaceUpdateType::LightsOnly);
}
}

void DoomLevelMesh::OnSideTextureChanged(side_t* side, int section)
{
UpdateSide(side->Index(), SurfaceUpdateType::Full);
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1 change: 1 addition & 0 deletions src/rendering/hwrenderer/doom_levelmesh.h
Original file line number Diff line number Diff line change
Expand Up @@ -120,6 +120,7 @@ class DoomLevelMesh : public LevelMesh, public UpdateLevelMesh
void OnFloorTextureChanged(sector_t* sector) override;
void OnCeilingTextureChanged(sector_t* sector) override;
void OnSectorChangedOther(sector_t* sector) override;
void OnSectorChangedTexZ(sector_t* sector) override;
void OnSideTextureChanged(side_t* side, int section) override;
void OnSideDecalsChanged(side_t* side) override;
void OnSectorLightChanged(sector_t* sector) override;
Expand Down
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