-
Notifications
You must be signed in to change notification settings - Fork 1.3k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
1a473ae
commit 9f63470
Showing
42 changed files
with
1,613 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,27 @@ | ||
|
||
Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.9.34616.47 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BugSweeper", "BugSweeper\BugSweeper.csproj", "{655EB510-5342-4DF5-A6DE-818292B79206}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{655EB510-5342-4DF5-A6DE-818292B79206}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{655EB510-5342-4DF5-A6DE-818292B79206}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{655EB510-5342-4DF5-A6DE-818292B79206}.Debug|Any CPU.Deploy.0 = Debug|Any CPU | ||
{655EB510-5342-4DF5-A6DE-818292B79206}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{655EB510-5342-4DF5-A6DE-818292B79206}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{655EB510-5342-4DF5-A6DE-818292B79206}.Release|Any CPU.Deploy.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {A82E33F4-3803-433C-873B-015A4AEC813A} | ||
EndGlobalSection | ||
EndGlobal |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
<?xml version = "1.0" encoding = "UTF-8" ?> | ||
<Application xmlns="http://schemas.microsoft.com/dotnet/2021/maui" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml" | ||
xmlns:local="clr-namespace:BugSweeper" | ||
x:Class="BugSweeper.App"> | ||
<Application.Resources> | ||
<ResourceDictionary> | ||
<ResourceDictionary.MergedDictionaries> | ||
<ResourceDictionary Source="Resources/Styles/Colors.xaml" /> | ||
<ResourceDictionary Source="Resources/Styles/Styles.xaml" /> | ||
</ResourceDictionary.MergedDictionaries> | ||
</ResourceDictionary> | ||
</Application.Resources> | ||
</Application> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,12 @@ | ||
namespace BugSweeper | ||
{ | ||
public partial class App : Application | ||
{ | ||
public App() | ||
{ | ||
InitializeComponent(); | ||
|
||
MainPage = new AppShell(); | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
<?xml version="1.0" encoding="UTF-8" ?> | ||
<Shell | ||
x:Class="BugSweeper.AppShell" | ||
xmlns="http://schemas.microsoft.com/dotnet/2021/maui" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml" | ||
xmlns:local="clr-namespace:BugSweeper" | ||
Shell.FlyoutBehavior="Disabled" | ||
Title="BugSweeper"> | ||
|
||
<ShellContent | ||
Title="Home" | ||
ContentTemplate="{DataTemplate local:MainPage}" | ||
Route="MainPage" /> | ||
|
||
</Shell> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
namespace BugSweeper | ||
{ | ||
public partial class AppShell : Shell | ||
{ | ||
public AppShell() | ||
{ | ||
InitializeComponent(); | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,220 @@ | ||
namespace BugSweeper | ||
{ | ||
class Board : AbsoluteLayout | ||
{ | ||
// Alternative sizes make the tiles a tad small. | ||
const int COLS = 9; // 16 | ||
const int ROWS = 9; // 16 | ||
const int BUGS = 10; // 40 | ||
|
||
Tile[,] tiles = new Tile[ROWS, COLS]; | ||
int flaggedTileCount; | ||
bool isGameInProgress; // on first tap | ||
bool isGameInitialized; // on first double-tap | ||
bool isGameEnded; | ||
|
||
// Events to notify page. | ||
public event EventHandler GameStarted; | ||
public event EventHandler<bool> GameEnded; | ||
|
||
public int BugCount => BUGS; | ||
|
||
public int FlaggedTileCount | ||
{ | ||
get => flaggedTileCount; | ||
set | ||
{ | ||
if (flaggedTileCount != value) | ||
{ | ||
flaggedTileCount = value; | ||
OnPropertyChanged(); | ||
} | ||
} | ||
} | ||
|
||
public Board() | ||
{ | ||
for (int row = 0; row < ROWS; row++) | ||
{ | ||
for (int col = 0; col < COLS; col++) | ||
{ | ||
Tile tile = new Tile(row, col); | ||
tile.TileStatusChanged += OnTileStatusChanged; | ||
this.Children.Add(tile); | ||
tiles[row, col] = tile; | ||
} | ||
} | ||
|
||
SizeChanged += (sender, args) => | ||
{ | ||
double tileWidth = this.Width / COLS; | ||
double tileHeight = this.Height / ROWS; | ||
foreach (Tile tile in tiles) | ||
{ | ||
Rect bounds = new Rect(tile.Col * tileWidth, tile.Row * tileHeight, tileWidth, tileHeight); | ||
AbsoluteLayout.SetLayoutBounds(tile, bounds); | ||
} | ||
}; | ||
|
||
NewGameInitialize(); | ||
} | ||
|
||
public void NewGameInitialize() | ||
{ | ||
// Clear all the tiles. | ||
foreach (Tile tile in tiles) | ||
tile.Initialize(); | ||
|
||
isGameInProgress = false; | ||
isGameInitialized = false; | ||
isGameEnded = false; | ||
this.FlaggedTileCount = 0; | ||
} | ||
|
||
|
||
// Not called until the first tile is double-tapped. | ||
void DefineNewBoard(int tappedRow, int tappedCol) | ||
{ | ||
// Begin the assignment of bugs. | ||
Random random = new Random(); | ||
int bugCount = 0; | ||
|
||
while (bugCount < BUGS) | ||
{ | ||
// Get random row and column. | ||
int row = random.Next(ROWS); | ||
int col = random.Next(COLS); | ||
|
||
// Skip it if it's already a bug. | ||
if (tiles[row, col].IsBug) | ||
continue; | ||
|
||
// Avoid the tappedRow & Col & surrounding ones. | ||
if (row >= tappedRow - 1 && | ||
row <= tappedRow + 1 && | ||
col >= tappedCol - 1 && | ||
col <= tappedCol + 1) | ||
continue; | ||
|
||
// It's a bug! | ||
tiles[row, col].IsBug = true; | ||
|
||
// Calculate the surrounding bug count. | ||
CycleThroughNeighbors(row, col, | ||
(neighborRow, neighborCol) => | ||
{ | ||
++tiles[neighborRow, neighborCol].SurroundingBugCount; | ||
}); | ||
|
||
bugCount++; | ||
} | ||
} | ||
|
||
void CycleThroughNeighbors(int row, int col, Action<int, int> callback) | ||
{ | ||
int minRow = Math.Max(0, row - 1); | ||
int maxRow = Math.Min(ROWS - 1, row + 1); | ||
int minCol = Math.Max(0, col - 1); | ||
int maxCol = Math.Min(COLS - 1, col + 1); | ||
|
||
for (int neighborRow = minRow; neighborRow <= maxRow; neighborRow++) | ||
{ | ||
for (int neighborCol = minCol; neighborCol <= maxCol; neighborCol++) | ||
{ | ||
if (neighborRow != row || neighborCol != col) | ||
callback(neighborRow, neighborCol); | ||
} | ||
} | ||
} | ||
|
||
void OnTileStatusChanged(object sender, TileStatus tileStatus) | ||
{ | ||
if (isGameEnded) | ||
return; | ||
|
||
// With a first tile tapped, the game is now in progress. | ||
if (!isGameInProgress) | ||
{ | ||
isGameInProgress = true; | ||
|
||
// Fire the GameStarted event. | ||
if (GameStarted != null) | ||
GameStarted(this, EventArgs.Empty); | ||
} | ||
|
||
// Update the "flagged" bug count before checking for a loss. | ||
int flaggedCount = 0; | ||
|
||
foreach (Tile tile in tiles) | ||
{ | ||
if (tile.Status == TileStatus.Flagged) | ||
flaggedCount++; | ||
} | ||
|
||
this.FlaggedTileCount = flaggedCount; | ||
|
||
// Get the tile whose status has changed. | ||
Tile changedTile = (Tile)sender; | ||
|
||
// If it's exposed, some actions are required. | ||
if (tileStatus == TileStatus.Exposed) | ||
{ | ||
if (!isGameInitialized) | ||
{ | ||
DefineNewBoard(changedTile.Row, changedTile.Col); | ||
isGameInitialized = true; | ||
} | ||
|
||
if (changedTile.IsBug) | ||
{ | ||
isGameInProgress = false; | ||
isGameEnded = true; | ||
|
||
// Fire the GameEnded event! | ||
if (GameEnded != null) | ||
GameEnded(this, false); | ||
|
||
return; | ||
} | ||
|
||
// Auto expose for zero surrounding bugs. | ||
if (changedTile.SurroundingBugCount == 0) | ||
{ | ||
CycleThroughNeighbors(changedTile.Row, changedTile.Col, | ||
(neighborRow, neighborCol) => | ||
{ | ||
// Expose all the neighbors. | ||
tiles[neighborRow, neighborCol].Status = TileStatus.Exposed; | ||
}); | ||
} | ||
} | ||
|
||
// Check for a win. | ||
bool hasWon = true; | ||
|
||
foreach (Tile til in tiles) | ||
{ | ||
if (til.IsBug && til.Status != TileStatus.Flagged) | ||
hasWon = false; | ||
|
||
if (!til.IsBug && til.Status != TileStatus.Exposed) | ||
hasWon = false; | ||
} | ||
|
||
// If there's a win, celebrate! | ||
if (hasWon) | ||
{ | ||
isGameInProgress = false; | ||
isGameEnded = true; | ||
|
||
// Fire the GameEnded event! | ||
if (GameEnded != null) | ||
GameEnded(this, true); | ||
|
||
return; | ||
} | ||
} | ||
} | ||
} | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,71 @@ | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
|
||
<PropertyGroup> | ||
<TargetFrameworks>net8.0-android;net8.0-ios;net8.0-maccatalyst</TargetFrameworks> | ||
<TargetFrameworks Condition="$([MSBuild]::IsOSPlatform('windows'))">$(TargetFrameworks);net8.0-windows10.0.19041.0</TargetFrameworks> | ||
<!-- Uncomment to also build the tizen app. You will need to install tizen by following this: https://github.com/Samsung/Tizen.NET --> | ||
<!-- <TargetFrameworks>$(TargetFrameworks);net8.0-tizen</TargetFrameworks> --> | ||
|
||
<!-- Note for MacCatalyst: | ||
The default runtime is maccatalyst-x64, except in Release config, in which case the default is maccatalyst-x64;maccatalyst-arm64. | ||
When specifying both architectures, use the plural <RuntimeIdentifiers> instead of the singular <RuntimeIdentifier>. | ||
The Mac App Store will NOT accept apps with ONLY maccatalyst-arm64 indicated; | ||
either BOTH runtimes must be indicated or ONLY macatalyst-x64. --> | ||
<!-- For example: <RuntimeIdentifiers>maccatalyst-x64;maccatalyst-arm64</RuntimeIdentifiers> --> | ||
|
||
<OutputType>Exe</OutputType> | ||
<RootNamespace>BugSweeper</RootNamespace> | ||
<UseMaui>true</UseMaui> | ||
<SingleProject>true</SingleProject> | ||
<ImplicitUsings>enable</ImplicitUsings> | ||
<Nullable>enable</Nullable> | ||
<MauiVersion>8.0.7</MauiVersion> | ||
|
||
<!-- Display name --> | ||
<ApplicationTitle>BugSweeper</ApplicationTitle> | ||
|
||
<!-- App Identifier --> | ||
<ApplicationId>com.companyname.bugsweeper</ApplicationId> | ||
|
||
<!-- Versions --> | ||
<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion> | ||
<ApplicationVersion>1</ApplicationVersion> | ||
|
||
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">11.0</SupportedOSPlatformVersion> | ||
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'maccatalyst'">13.1</SupportedOSPlatformVersion> | ||
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'">21.0</SupportedOSPlatformVersion> | ||
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">10.0.17763.0</SupportedOSPlatformVersion> | ||
<TargetPlatformMinVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">10.0.17763.0</TargetPlatformMinVersion> | ||
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'tizen'">6.5</SupportedOSPlatformVersion> | ||
</PropertyGroup> | ||
|
||
<ItemGroup> | ||
<!-- App Icon --> | ||
<MauiIcon Include="Resources\AppIcon\appicon.svg" ForegroundFile="Resources\AppIcon\appiconfg.svg" Color="#512BD4" /> | ||
|
||
<!-- Splash Screen --> | ||
<MauiSplashScreen Include="Resources\Splash\splash.svg" Color="#512BD4" BaseSize="128,128" /> | ||
|
||
<!-- Images --> | ||
<MauiImage Include="Resources\Images\*" /> | ||
<MauiImage Update="Resources\Images\dotnet_bot.png" Resize="True" BaseSize="300,185" /> | ||
|
||
<!-- Custom Fonts --> | ||
<MauiFont Include="Resources\Fonts\*" /> | ||
|
||
<!-- Raw Assets (also remove the "Resources\Raw" prefix) --> | ||
<MauiAsset Include="Resources\Raw\**" LogicalName="%(RecursiveDir)%(Filename)%(Extension)" /> | ||
</ItemGroup> | ||
|
||
<ItemGroup> | ||
<None Remove="Resources\Images\dotnet_logo.png" /> | ||
<None Remove="Resources\Images\redbug.png" /> | ||
</ItemGroup> | ||
|
||
<ItemGroup> | ||
<PackageReference Include="Microsoft.Maui.Controls" Version="$(MauiVersion)" /> | ||
<PackageReference Include="Microsoft.Maui.Controls.Compatibility" Version="$(MauiVersion)" /> | ||
<PackageReference Include="Microsoft.Extensions.Logging.Debug" Version="8.0.0" /> | ||
</ItemGroup> | ||
|
||
</Project> |
Oops, something went wrong.