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animodev-bomberman

A simple Bomberman-style game with a Node server and WebSocket multiplayer-ready architecture.

Run locally

npm install
npm run start

Then open http://localhost:3000

Project structure

  • public/ — static client files (index.html, css, client js)
  • shared/ — shared modules used by both client and server (constants, game state)
  • index.js — server entry (Express static hosting + WebSocket)

Notes

  • The server is authoritative for game state. Clients send inputs; server broadcasts snapshots ~60 FPS.
  • Client renders based on snapshots. Input is sent with minimal messages.
  • Extend GameState to support rooms, player spawn selection, power-ups, etc.

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