This project is a work in progress and is no way near complete!
Nintendo Gameboy Color emulator, this is my first emulator so I'm learning as I go along...
This repository is the frontend for running the emulator in a browser, by compiling it to WebAssembly. The backend that implements the emulator can be found in: djhworld/gomeboycolor
A blog post about this version can be found here https://djhworld.github.io/post/2018/09/21/i-ported-my-gameboy-color-emulator-to-webassembly/
You are welcome to visit the github page for this project by clicking here
You will need
- an installation of Go (version >= 1.11.0)
make
This will install the WASM binary under static/gomeboycolor/wasm/
Either:
- Host the contents of
static/
on a web server and navigate toindex.html
in a browser - Run the small server I've provided and visit http://localhost:8080
$ make server
$ gomeboycolor-wasm-server
Open your web browser and navigate to: http://localhost:8080
See here
Battery saves are stored on in the browser LocalStorage
MIT License
Copyright (c) 2013-2018 Daniel James Harper
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.