_____ __ ___ __ ______ __ /__ / / |/ /___ _________ / /_/_ __/___ __________ ____ / /______ / / / /|_/ / __ \/ ___/ __ \/ __ \/ / / __ `/ ___/ __ `/ _ \/ __/ ___/ / /__/ / / / /_/ / / / /_/ / / / / / / /_/ / / / /_/ / __/ /_(__ ) /____/_/ /_/\____/_/ / .___/_/ /_/_/ \__,_/_/ \__, /\___/\__/____/ /_/ /____/
Put BlendTargets.js in your UDB scripts folder.
Move sectors to desired positions. Select the Blend Targets
script, specify a target index and then run the script.
This function blends the floors of sectors with a specific tag to a target height.
tag
[int]: The tag specifying which sectors to blend.key
[int]: The key used to identify the specific floor height state.speed
[int, optional, default: 16]: The speed at which the floors will blend. If set to 0, a default speed of 8 is used.
Blends the floors of sectors with a specific tag to a target height synchronously.
tag
[int]: The tag specifying which sectors to blend.key
[int]: The key used to identify the specific floor height state.speed
[int, optional, default: 16]: The speed at which the floors will blend. If set to 0, a default speed of 16 is used.
This function blends the Ceilings of sectors with a specific tag to a target height.
tag
[int]: The tag specifying which sectors to blend.key
[int]: The key used to identify the specific Ceiling height state.speed
[int, optional, default: 16]: The speed at which the Ceilings will blend. If set to 0, a default speed of 8 is used.
Blends the Ceilings of sectors with a specific tag to a target height synchronously.
tag
[int]: The tag specifying which sectors to blend.key
[int]: The key used to identify the specific Ceiling height state.speed
[int, optional, default: 16]: The speed at which the Ceilings will blend. If set to 0, a default speed of 16 is used.