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A-DynamicsA-Integrationvery bevy specificvery bevy specificC-BugSomething isn't workingSomething isn't workingD-MediumP-Higharbitrary important itemarbitrary important item
Description
How to reproduce:
Set max_slope_climb_angle.
Translate the controller with no Up force into a slope that is of greater angle than max_slope_climb_angle.
Expected:
If the slope is a higher angle than max_slope_climb_angle we stop like its a wall
Actual:
KinematicCharacterController translates us up the slope.
Here is the sample code that can be used to demonstrate this behavior:
#532
ThierryBerger and Artic0
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A-DynamicsA-Integrationvery bevy specificvery bevy specificC-BugSomething isn't workingSomething isn't workingD-MediumP-Higharbitrary important itemarbitrary important item