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DiabloUI: Fix Japanese text clipping #6913

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Jan 27, 2024
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16 changes: 8 additions & 8 deletions Source/DiabloUI/hero/selhero.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -150,7 +150,7 @@ void SelheroListSelect(size_t value)
if (static_cast<std::size_t>(value) == selhero_SaveCount) {
vecSelDlgItems.clear();

SDL_Rect rect1 = { (Sint16)(uiPosition.x + 264), (Sint16)(uiPosition.y + 211), 320, 33 };
SDL_Rect rect1 = { (Sint16)(uiPosition.x + 242), (Sint16)(uiPosition.y + 211), 365, 33 };
vecSelDlgItems.push_back(std::make_unique<UiArtText>(_("Choose Class").data(), rect1, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiSilver, 3));

vecSelHeroDlgItems.clear();
Expand All @@ -175,7 +175,7 @@ void SelheroListSelect(size_t value)
SDL_Rect rect2 = { (Sint16)(uiPosition.x + 279), (Sint16)(uiPosition.y + 429), 140, 35 };
vecSelDlgItems.push_back(std::make_unique<UiArtTextButton>(_("OK"), &UiFocusNavigationSelect, rect2, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold));

SDL_Rect rect3 = { (Sint16)(uiPosition.x + 429), (Sint16)(uiPosition.y + 429), 140, 35 };
SDL_Rect rect3 = { (Sint16)(uiPosition.x + 429), (Sint16)(uiPosition.y + 429), 144, 35 };
vecSelDlgItems.push_back(std::make_unique<UiArtTextButton>(_("Cancel"), &UiFocusNavigationEsc, rect3, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold));

UiInitList(SelheroClassSelectorFocus, SelheroClassSelectorSelect, SelheroClassSelectorEsc, vecSelDlgItems, true);
Expand All @@ -190,7 +190,7 @@ void SelheroListSelect(size_t value)
if (selhero_heroInfo.hassaved) {
vecSelDlgItems.clear();

SDL_Rect rect1 = { (Sint16)(uiPosition.x + 264), (Sint16)(uiPosition.y + 211), 320, 33 };
SDL_Rect rect1 = { (Sint16)(uiPosition.x + 242), (Sint16)(uiPosition.y + 211), 365, 33 };
vecSelDlgItems.push_back(std::make_unique<UiArtText>(_("Save File Exists").data(), rect1, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiSilver, 3));

vecSelHeroDlgItems.clear();
Expand All @@ -201,7 +201,7 @@ void SelheroListSelect(size_t value)
SDL_Rect rect2 = { (Sint16)(uiPosition.x + 279), (Sint16)(uiPosition.y + 427), 140, 35 };
vecSelDlgItems.push_back(std::make_unique<UiArtTextButton>(_("OK"), &UiFocusNavigationSelect, rect2, UiFlags::AlignCenter | UiFlags::VerticalCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold));

SDL_Rect rect3 = { (Sint16)(uiPosition.x + 429), (Sint16)(uiPosition.y + 427), 140, 35 };
SDL_Rect rect3 = { (Sint16)(uiPosition.x + 429), (Sint16)(uiPosition.y + 427), 144, 35 };
vecSelDlgItems.push_back(std::make_unique<UiArtTextButton>(_("Cancel"), &UiFocusNavigationEsc, rect3, UiFlags::AlignCenter | UiFlags::VerticalCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold));

UiInitList(SelheroLoadFocus, SelheroLoadSelect, selhero_List_Init, vecSelDlgItems, true);
Expand Down Expand Up @@ -277,7 +277,7 @@ void SelheroClassSelectorSelect(size_t value)
if (ShouldPrefillHeroName())
strcpy(selhero_heroInfo.name, SelheroGenerateName(selhero_heroInfo.heroclass));
vecSelDlgItems.clear();
SDL_Rect rect1 = { (Sint16)(uiPosition.x + 264), (Sint16)(uiPosition.y + 211), 320, 33 };
SDL_Rect rect1 = { (Sint16)(uiPosition.x + 242), (Sint16)(uiPosition.y + 211), 365, 33 };
vecSelDlgItems.push_back(std::make_unique<UiArtText>(_("Enter Name").data(), rect1, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiSilver, 3));

SDL_Rect rect2 = { (Sint16)(uiPosition.x + 265), (Sint16)(uiPosition.y + 317), 320, 33 };
Expand All @@ -286,7 +286,7 @@ void SelheroClassSelectorSelect(size_t value)
SDL_Rect rect3 = { (Sint16)(uiPosition.x + 279), (Sint16)(uiPosition.y + 429), 140, 35 };
vecSelDlgItems.push_back(std::make_unique<UiArtTextButton>(_("OK"), &UiFocusNavigationSelect, rect3, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold));

SDL_Rect rect4 = { (Sint16)(uiPosition.x + 429), (Sint16)(uiPosition.y + 429), 140, 35 };
SDL_Rect rect4 = { (Sint16)(uiPosition.x + 429), (Sint16)(uiPosition.y + 429), 144, 35 };
vecSelDlgItems.push_back(std::make_unique<UiArtTextButton>(_("Cancel"), &UiFocusNavigationEsc, rect4, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold));

UiInitList(nullptr, SelheroNameSelect, SelheroNameEsc, vecSelDlgItems);
Expand Down Expand Up @@ -507,7 +507,7 @@ void selhero_List_Init()
size_t selectedItem = 0;
vecSelDlgItems.clear();

SDL_Rect rect1 = { (Sint16)(uiPosition.x + 264), (Sint16)(uiPosition.y + 211), 320, 33 };
SDL_Rect rect1 = { (Sint16)(uiPosition.x + 242), (Sint16)(uiPosition.y + 211), 365, 33 };
vecSelDlgItems.push_back(std::make_unique<UiArtText>(_("Select Hero").data(), rect1, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiSilver, 3));

vecSelHeroDlgItems.clear();
Expand All @@ -531,7 +531,7 @@ void selhero_List_Init()
SELLIST_DIALOG_DELETE_BUTTON = setlistDialogDeleteButton.get();
vecSelDlgItems.push_back(std::move(setlistDialogDeleteButton));

SDL_Rect rect5 = { (Sint16)(uiPosition.x + 489), (Sint16)(uiPosition.y + 429), 120, 35 };
SDL_Rect rect5 = { (Sint16)(uiPosition.x + 489), (Sint16)(uiPosition.y + 429), 144, 35 };
vecSelDlgItems.push_back(std::make_unique<UiArtTextButton>(_("Cancel"), &UiFocusNavigationEsc, rect5, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold));

UiInitList(SelheroListFocus, SelheroListSelect, SelheroListEsc, vecSelDlgItems, false, nullptr, SelheroListDeleteYesNo, selectedItem);
Expand Down
2 changes: 1 addition & 1 deletion Source/DiabloUI/multi/selconn.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@ void SelconnLoad()
SDL_Rect rect9 = { (Sint16)(uiPosition.x + 299), (Sint16)(uiPosition.y + 427), 140, 35 };
vecSelConnDlg.push_back(std::make_unique<UiArtTextButton>(_("OK"), &UiFocusNavigationSelect, rect9, UiFlags::AlignCenter | UiFlags::VerticalCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold));

SDL_Rect rect10 = { (Sint16)(uiPosition.x + 454), (Sint16)(uiPosition.y + 427), 140, 35 };
SDL_Rect rect10 = { (Sint16)(uiPosition.x + 454), (Sint16)(uiPosition.y + 427), 144, 35 };
vecSelConnDlg.push_back(std::make_unique<UiArtTextButton>(_("Cancel"), &UiFocusNavigationEsc, rect10, UiFlags::AlignCenter | UiFlags::VerticalCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold));

UiInitList(SelconnFocus, SelconnSelect, SelconnEsc, vecSelConnDlg, true);
Expand Down
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