Update existing monsters after loading monster gfx #6845
Merged
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Fixed a bug reported by @FitzRoyX on discord
It happens when entering a new level and monsters are visible.
@StephenCWills has a good description:
This PR fixes the issue by updating the animations after the new sprites are loaded.
This happens for all Monsters that don't have a sprite loaded yet.
Alternative fixes, could be
AddMonsterType
for all needed monstersInitAllMonsterGFX
to load all spritesAddMonster
/PlaceMonster
to add monsters to the dungeon and assign spritesAddMonsterType
GetLevelMTypes
(this is where most monsters types are added for normal levels)AddMonsterType
if we need to load the sprites now or this is done later (a parameter or a global/switch of some sort).Thanks @StephenCWills for the up-front analysis