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player.cpp: Avoid redundant copies of PlayerData
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Follow-up to #6288
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glebm committed Jul 10, 2023
1 parent 2c7704b commit 65fc100
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions Source/player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2057,13 +2057,13 @@ void Player::UpdatePreviewCelSprite(_cmd_id cmdId, Point point, uint16_t wParam1

int32_t Player::calculateBaseLife() const
{
const PlayerData playerData = PlayersData[static_cast<size_t>(_pClass)];
const PlayerData &playerData = PlayersData[static_cast<size_t>(_pClass)];
return playerData.adjLife + (playerData.lvlLife * _pLevel) + (playerData.chrLife * _pBaseVit);
}

int32_t Player::calculateBaseMana() const
{
const PlayerData playerData = PlayersData[static_cast<size_t>(_pClass)];
const PlayerData &playerData = PlayersData[static_cast<size_t>(_pClass)];
return playerData.adjMana + (playerData.lvlMana * _pLevel) + (playerData.chrMana * _pBaseMag);
}

Expand Down Expand Up @@ -2277,7 +2277,7 @@ void CreatePlayer(Player &player, HeroClass c)
player = {};
SetRndSeed(SDL_GetTicks());

PlayerData playerData = PlayersData[static_cast<size_t>(c)];
const PlayerData &playerData = PlayersData[static_cast<size_t>(c)];

player._pLevel = 1;
player._pClass = c;
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