Now that we've got some bots out that are a bit better about spawning and mining, we're ending up with a lot of ships that have almost full halite that are unable to return to the shipyard, due to clogging of the main route & the pawn formation issue (#33). It would be very beneficial to pick those that are congested, and farther away from the shipyard than the others, and create a new dropoff in order to facilitate easier collection of halite.
This will necessitate, at least, the following:
Now that we've got some bots out that are a bit better about spawning and mining, we're ending up with a lot of ships that have almost full halite that are unable to return to the shipyard, due to clogging of the main route & the pawn formation issue (#33). It would be very beneficial to pick those that are congested, and farther away from the shipyard than the others, and create a new dropoff in order to facilitate easier collection of halite.
This will necessitate, at least, the following:
ShipHistoryfor more than just the last turn, or at least proper turnstamp setting and analysis; however, being as moreShipHistoryis going to be required at some point soon, anyway, it'd make sense to just Do It Right(tm) the first time here (or second time, as it were)game_mapin order to determine the proper [full] ship to create a dropoff with; this will be based upon ships surrounding it (at least those in pawn formation and/or full of halite) and distance from the shipyard or other dropoffs