SHADERed v1.5.4
CHANGELOG:
- add "Save as HLSL" option & --convert flag can now convert GLSL -> HLSL
- add ability to step into included files while debugging
- add vertex buffer instancing
- add ability to copy error messages
- add --generatecmake | -gcm command line argument
- add more empty space to the "Objects" window so it's easier to right click
- fix a bug that would cause SHADERed to crash when trying to view texture properties
- fix a bug that would cause compute shaders not to run when rendering a sequence to image files
- fix a bug where 3D textures wouldn't be properly bound to a shader debugger
- fix a bug where sometimes the debugger wouldn't work properly with if statements
- fix loading volume .dds textures
- fix autocomplete for geometry shaders
- fix a bug that would cause shaders to be output in wrong directory when converting project into C++
- fix debug outline in the "Preview" window when using lines_adjacency
- fix a bug that caused SHADERed to crash when a non-project shader file is open in a text editor and there are error messages
- fix a bug that occured when debugging a project that uses 3D models
- fix a bug that caused SHADERed to crash when debugging geometry shaders
- fix a bug that caused the debugger not to work if the compiler doesn't output function with the name "main"