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Fixed: OpenGL objects are deleted before context #212

Fixed: OpenGL objects are deleted before context

Fixed: OpenGL objects are deleted before context #212

Workflow file for this run

name: build
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
build:
name: Build ${{ matrix.type }} version for ${{ matrix.os }}
runs-on: ${{ matrix.os }}
strategy:
matrix:
type: ['Debug', 'Release']
os: [windows-latest]
steps:
- uses: actions/checkout@v3
with:
submodules: true
# third-party
- name: Configure vendor
run: cmake -S ${{github.workspace}}\Engine\vendor -B ${{github.workspace}}\build_vendor -A x64 -DFT_DISABLE_ZLIB=ON -DFT_DISABLE_BZIP2=ON -DFT_DISABLE_PNG=ON -DFT_DISABLE_HARFBUZZ=ON -DFT_DISABLE_BROTLI=ON
- name: Build vendor
run: |
cmake --build ${{github.workspace}}\build_vendor --config Debug
cmake --build ${{github.workspace}}\build_vendor --config Release
# engine and projects
- name: Configure engine and projects
run: cmake -B ${{github.workspace}}/build
- name: Build engine and projects
run: cmake --build ${{github.workspace}}/build --config ${{ matrix.type }}