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Model downloaded on Sketchfab | ||
URL: https://sketchfab.com/models/c1944c64e06544babc90e9d0aa953551?utm_source=triggered-emails&utm_medium=email&utm_campaign=model-downloaded | ||
Author: rje | ||
License: Creative Common |
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# TESUnity VR | ||
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TESUnity supports the Oculus Rift, OSVR and the OpenVR API. The world of Morrowind is generated at runtime, so some optimizations can't be done, especially lights and culling optimizations. Because of that, the game can slow down when a new group of cells are loaded. | ||
TESUnity supports the Oculus Rift and OpenVR devices (HTC Vive, Windows Mixed Reality, etc.). | ||
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## OSVR Users | ||
The [OSVR Unity plugin](https://github.com/OSVR/OSVR-Unity) is not as optimized as other VR vendors. It is recommanded to switch to OpenVR (using SteamVR-OSVR) for best performance. However if you want to use the native OSVR integration, it is recommanded to turn off all effects and use the Unlit shader. We'll work with the OSVR Unity Team to find how to solve this problem. | ||
The game requires a lot of CPU and GPU to work at a good framerate. The following presets will help you to configure the game with your own hardware. | ||
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If the [SteamVR-OSVR plugin](https://github.com/OSVR/SteamVR-OSVR) is enabled, it will load the OpenVR integration automatically, preventing you to start the game with the native OSVR integration. To solve that, you can | ||
* Disable your SteamVR driver | ||
* Start the game like that `TESUnity.exe -vrmode None`. | ||
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### Maximum Performances | ||
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| Parameter | Values | | ||
|-----------|---------| | ||
| SunShadows | `False` | | ||
| LightShadows | `False` | | ||
| RenderExteriorCellLights | `False` | | ||
| DayNightCycle | `False` | | ||
| GenerateNormalMap | `False` | | ||
|**Effects** | | | ||
|AntiAliasing | `0` | | ||
| PostProcessQuality | 0 | | ||
|WaterBackSideTransparent | `False` | | ||
|**Rendering** | | | ||
| Shader | `Unlit` | | ||
| RenderPath | `Forward` | | ||
| CameraFarClip | `250` | | ||
| WaterQuality | `0` | | ||
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In the launcher start the game in `Fastest`. | ||
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### Mix between performances and quality | ||
| Parameter | Values | | ||
|-----------|---------| | ||
| SunShadows | `true` | | ||
| LightShadows | `False` | | ||
| RenderExteriorCellLights | `true` | | ||
| DayNightCycle | `true` | | ||
| GenerateNormalMap | `true` | | ||
|**Effects** | | | ||
|AntiAliasing | `3` | | ||
| PostProcessQuality | 2 | | ||
|WaterBackSideTransparent | `False` | | ||
|**Rendering** | | | ||
| Shader | `Standard` | | ||
| RenderPath | `Deferred` | | ||
| CameraFarClip | `500` | | ||
| WaterQuality | `0` | | ||
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In the launcher start the game in `Good` or `Beautiful`. |
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# TESUnity Configuration File | ||
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[Global] | ||
PlayMusic = True | ||
MorrowindDataPath = D:\Jeux\SteamLibrary\steamapps\common\Morrowind\Data Files | ||
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[Rendering] | ||
RenderPath = Deferred | ||
Shader = Standard | ||
CameraFarClip = 500 | ||
# 0 = Normal / 1 = Reflective / 2 = Refractive | ||
WaterQuality = 0 | ||
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[Lighting] | ||
AnimateLights = True | ||
SunShadows = True | ||
LightShadows = False | ||
RenderExteriorCellLights = True | ||
DayNightCycle = True | ||
GenerateNormalMap = True | ||
NormalGeneratorIntensity = 0.75 | ||
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[Effects] | ||
# 0 = Disabled / 1 = FXAA / 2 = SMAA (not supported in VR) / 3 = TAA | ||
AntiAliasing = 3 | ||
# 0 = Disabled / 1 = Low / 2 = Medium / 3 = High | ||
PostProcessQuality = 3 | ||
WaterBackSideTransparent = False | ||
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[VR] | ||
FollowHeadDirection = True | ||
RoomScale = False | ||
ForceControllers = True | ||
XRVignette = False | ||
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[Debug] | ||
CreaturesEnabled = False |