The programs here are not interactive, you have to manually change the initial parameters to generate the fractals. My favourite it's the common-lisp--opticl one.
##common-lisp--opticl: (sbcl, quicklisp, opticl)
The chaos-game.sh file, execute directly chaos-game.lisp with sbcl and save the generated fractal with the chaos game itself in chaos.png.
##common-lisp--sdl2: (sbcl, quicklisp, sdl2)
Just load the chaos-game.lisp to run.
##clojure--quil: (clojure, leinengen, quil)
To execute the code, use leinengen: $ lein run. The code it's much slower than the common-lisp one.