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Experimental implementation of shape analysis tools using VDB.

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dbiswas2808/VdbPlayground

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1. OpenVDB Level Sets

This is a GUI application trying out diffferent applications for VDB in shape analysis. Also, in future I hope to make useful visualization of VDB level sets in the UI.

The GUI is based of off Polyscope. This is still very early and WIP.

Currently Implements:

  • Skeleton generation
    • From distance transform divergence

1.1. Skeletonization

1.1.1. Hamilton-Jacobi skeletons

1.1.1.1. Icosahedron skeleton

Icosahedron original Original

Mean flux scheme NEIGHBOR_26 With mean flux scheme NEIGHBOR_26

Mean flux scheme NEIGHBOR_98 With mean flux scheme NEIGHBOR_98

1.1.1.2. Wall street bull

Bull_original Original

Bull skeleton Skeleton

2. Ray tracing

Ray_tracer_test

Ray_tracer_test_mesh

Mesh_and_implicit_surface_test

Mesh_and_implicit_surface_test_camera_angle

TLAS_tank The weird shading comes from the OBJ file normals

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