Unity game built for Game Development project assignment
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Table of Contents
Unity game inspired by Crossy road game on mobile platforms. Castle road combines Arcade runner genre with RPG elements. The game for some reason lags in WebGL, so I recommend building the standalone app and run the game there. Tested building "PC, Mac & Linux Standalone" and the game runs smooth.
Features:
- Spawning of enemies attacking you
- Spawning of obstacles when running
- Boss fight at the end of the journey
- Unity - cross-platform game engine
- MagicaVoxel - lightweight GPU-based voxel art editor for modelling
- Mixamo - library with full-body character animations and autorigging
- Unity Asset Store - store with Unity Assets
- Sketchfab - store with models
- Zapslat - SFX
- GUI Buttons - UI
- Gems - cuboid
- Boximon Cyclope
- Boximon Fiery
- Low poly tree
- Voxel animals pack - chicken player model
- Meshtint city pack - for water
- Monk char
- Peasant char
The project is right now in development, therefore to run the game, you need to clone the project and run it locally in Unity.
Publishing the game using WebGL is planned.
- Unity Version 2020.3.5f1
- Clone the repository:
git clone https://github.com/davele-itsme/Castle-road.git
- Open the game in Unity
- Open the scene:
/Assets/Scenes/MainScene.unity
- Play the game