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Xoppa edited this page Oct 2, 2013 · 5 revisions
  • Developer's Guide
    • [Introduction]
    • [GoalsFeatures Goals & Features]
    • [CommunitySupport Community & Support]
    • [Contributing Contributing]
    • [LibgdxGames Games Build with Libgdx]
    • [Prerequisits Prerequisites]
    • [ProjectSetupNew Project Setup, Running & Debugging]
      • [ProjectSetup Manual Project Setup]
      • [MavenProjectSetup Maven Integration]
      • [IntelliJIDEALibgdx Using libgdx with IntelliJ IDEA]
      • [AndroidStudio Using libgdx with Android Studio]
      • [JvmLanguages Using libgdx with other JVM languages]
      • [IOSWIP iOS Notes]
      • [GWT GWT Notes]
      • [GWTSuperDevMode GWT Super Dev Mode]
    • [SourceWorkingFromSource Working from Source]
      • [SourceRunningDemos Running Demos & Tests]
      • [SourceBuilding Building libgdx from Source]
    • [Application The Application Framework]
      • [ApplicationLifeCycle The Life-Cycle]
      • [ApplicationConfiguration Starter Classes & Configuration]
      • [ApplicationQuerying Querying]
      • [ApplicationLogging Logging]
      • [ApplicationThreading Threading]
      • [ApplicationPlatformSpecific Interfacing with Platform-specific Code]
    • [SimpleApp A Simple Game]
      • [ExtendedSimpleApp Extending the Simple Game]
    • [FileHandling File Handling]
    • [Preferences Preferences]
    • [InputHandling Input Handling]
      • [InputConfigurationQuerying Configuration & Querying]
      • [InputMouseTouchKeyboard Mouse, Touch & Keyboard]
        • [InputPolling Polling]
        • [InputEvent Event Handling]
      • [InputGestureDetection Gesture Detection]
      • [InputTextInput Simple Text Input]
      • [InputAccelerometer Accelerometer]
      • [InputCompass Compass]
      • [InputVibrator Vibrator]
      • [InputCursor Cursor Visibility & Catching]
      • [InputBackButton Back and Menu Key Catching]
      • [InputOnscreen On-screen Keyboard]
    • [MemoryManagment Memory Management]
    • [Audio Audio]
      • [AudioSound Sound Effects]
      • [AudioMusic Streaming Music]
      • [AudioDevice Playing PCM Audio]
      • [AudioRecorder Recording PCM Audio]
    • [Graphics]
      • [GraphicsConfigurationQuerying Configuration & Querying]
      • [GraphicsRuntime Fullscreen & VSync]
      • [GraphicsContinuous Continuous & Non-Continuous Rendering]
      • [GraphicsClearing Clearing the Screen]
      • [GraphicsOpenGL OpenGL ES Support]
        • [OpenGLConfigurationQuerying Configuration & Querying]
        • [OpenGLDirectAccess Direct Access]
        • [OpenGLUtilities Utility Classes]
          • [OpenGLShapes Rendering Shapes]
          • [OpenGLTexture Textures & TextureRegions]
          • [OpenGLMesh Meshes]
          • [OpenGLShader Shaders]
          • [OpenGLFramebufferObject Frame Buffer Objects]
      • [Graphics2D 2D Graphics]
        • [SpriteBatch SpriteBatch, TextureRegions, and Sprite]
        • [GraphicsScissors Clipping, with the use of ScissorStack]
        • [GraphicsOrthoCamera Orthographic Camera]
        • [GraphicsMapping Mapping Touch Coordinates]
        • [GraphicsNinePatch NinePatches]
        • [GraphicsFonts Bitmap Fonts]
          • [DistanceFieldFonts Distance field fonts]
        • [GraphicsTextureAtlas Using TextureAtlases]
        • [GraphicsPixmap Pixmaps]
        • [GraphicsTexturePacker Packing Atlases Offline]
        • [GraphicsPixmapPacker Packing Atlases at Runtime]
        • [GraphicsParticle 2D Particle Effects]
        • [GraphicsTileMaps Tile Maps]
        • [scene2d scene2d]
          • [scene2dui scene2d.ui]
          • [Skin]
      • [Graphics3D 3D Graphics]
        • [Grapics3DQuickStart Quick Start]
        • [Graphics3DAnimations 3D animations and skinning]
        • [Graphics3DBlender Importing Blender models in LibGDX]
        • [GraphicsPerspectiveCamera Perspective Camera]
        • [GraphicsPicking Picking]
    • [AssetManager Managing Your Assets]
    • Utilities
      • [JsonParsing Reading & Writing JSON]
      • [XmlParsing Reading & Writing XML]
      • [Collections Collections]
      • [Reflection Reflection]
    • [MathUtilities Math Utilities]
      • [Interpolation Interpolation]
      • [LinearAlgebra Vectors, Matrices, Quaternions]
      • [Geometry Circles, Planes, Rays, etc.]
      • [BoundingVolumes Bounding Volumes]
      • [Intersector Intersection & Overlap Testing]
    • [Physics Physics]
      • [PhysicsBox2D Box2D]
      • [PhysicsBullet Bullet Physics]
    • Tools
      • [TexturePacker Texture Packer]
      • [Hiero Hiero]
      • [ParticleEditor Particle Editor]
    • Extensions
      • [GdxAudio gdx-audio]
      • [GdxFreeType gdx-freetype]
    • [Deployment Deploying your Application]
    • [BuildingNew Building Libgdx]
  • Articles
    • [AdMobInLibgdx AdMob in Libgdx]
    • [SwarmInLibgdx Swarm in Libgdx]
    • [GettingHelp Getting Help]
    • [ExternalTutorials External Tutorials]
    • [BundlingJRE Bundling a JRE]
    • [Serialization Saved Game Serialization]
  • Deprecated (May be outdated)
    • The Application Framework
      • [ApplicationLifecycle The Application Life-cycle]
      • [ModulesOverview Modules Overview]
    • [FileModule File Module]
    • [GraphicsModule Graphics Module]
      • [GraphicsFundamentalsViewport Screen & Viewport]
      • 2D Graphics
        • [OrthographicCamera Orthographic Camera]
        • [TexturesTextureRegionSpriteBatch Textures, TextureRegion and SpriteBatch]
        • [SpriteAnimation Sprite Animation]
    • [AssetManager Asset Manager]
    • Tutorials
      • [VideoTutorials Video Tutorials]
      • Beginner
        • [HelloWorld Hello World]
        • [MyFirstTriangle My First Triangle]
        • [MeshColorTexture Mesh, Color & Texture]
        • [ProjectionViewportCamera Projection, Viewport, & Camera]
        • [BlenderModels Creating and texturing 3d models in Blender for Libgdx]
      • Intermediate
        • [Scene2DActions Actions]
      • Misc
        • [AdMobInLibgdx AdMob in Libgdx]
        • [DeviceCameraIntegration Integrating Libgdx and the Device camera]
        • [StringBuilder String Builder]

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