forked from libgdx/libgdx
-
Notifications
You must be signed in to change notification settings - Fork 0
Table Of Contents
Xoppa edited this page Oct 2, 2013
·
5 revisions
-
Developer's Guide
- [Introduction]
- [GoalsFeatures Goals & Features]
- [CommunitySupport Community & Support]
- [Contributing Contributing]
- [LibgdxGames Games Build with Libgdx]
- [Prerequisits Prerequisites]
- [ProjectSetupNew Project Setup, Running & Debugging]
- [ProjectSetup Manual Project Setup]
- [MavenProjectSetup Maven Integration]
- [IntelliJIDEALibgdx Using libgdx with IntelliJ IDEA]
- [AndroidStudio Using libgdx with Android Studio]
- [JvmLanguages Using libgdx with other JVM languages]
- [IOSWIP iOS Notes]
- [GWT GWT Notes]
- [GWTSuperDevMode GWT Super Dev Mode]
- [SourceWorkingFromSource Working from Source]
- [SourceRunningDemos Running Demos & Tests]
- [SourceBuilding Building libgdx from Source]
- [Application The Application Framework]
- [ApplicationLifeCycle The Life-Cycle]
- [ApplicationConfiguration Starter Classes & Configuration]
- [ApplicationQuerying Querying]
- [ApplicationLogging Logging]
- [ApplicationThreading Threading]
- [ApplicationPlatformSpecific Interfacing with Platform-specific Code]
- [SimpleApp A Simple Game]
- [ExtendedSimpleApp Extending the Simple Game]
- [FileHandling File Handling]
- [Preferences Preferences]
- [InputHandling Input Handling]
- [InputConfigurationQuerying Configuration & Querying]
- [InputMouseTouchKeyboard Mouse, Touch & Keyboard]
- [InputPolling Polling]
- [InputEvent Event Handling]
- [InputGestureDetection Gesture Detection]
- [InputTextInput Simple Text Input]
- [InputAccelerometer Accelerometer]
- [InputCompass Compass]
- [InputVibrator Vibrator]
- [InputCursor Cursor Visibility & Catching]
- [InputBackButton Back and Menu Key Catching]
- [InputOnscreen On-screen Keyboard]
- [MemoryManagment Memory Management]
- [Audio Audio]
- [AudioSound Sound Effects]
- [AudioMusic Streaming Music]
- [AudioDevice Playing PCM Audio]
- [AudioRecorder Recording PCM Audio]
- [Graphics]
- [GraphicsConfigurationQuerying Configuration & Querying]
- [GraphicsRuntime Fullscreen & VSync]
- [GraphicsContinuous Continuous & Non-Continuous Rendering]
- [GraphicsClearing Clearing the Screen]
- [GraphicsOpenGL OpenGL ES Support]
- [OpenGLConfigurationQuerying Configuration & Querying]
- [OpenGLDirectAccess Direct Access]
- [OpenGLUtilities Utility Classes]
- [OpenGLShapes Rendering Shapes]
- [OpenGLTexture Textures & TextureRegions]
- [OpenGLMesh Meshes]
- [OpenGLShader Shaders]
- [OpenGLFramebufferObject Frame Buffer Objects]
- [Graphics2D 2D Graphics]
- [SpriteBatch SpriteBatch, TextureRegions, and Sprite]
- [GraphicsScissors Clipping, with the use of ScissorStack]
- [GraphicsOrthoCamera Orthographic Camera]
- [GraphicsMapping Mapping Touch Coordinates]
- [GraphicsNinePatch NinePatches]
- [GraphicsFonts Bitmap Fonts]
- [DistanceFieldFonts Distance field fonts]
- [GraphicsTextureAtlas Using TextureAtlases]
- [GraphicsPixmap Pixmaps]
- [GraphicsTexturePacker Packing Atlases Offline]
- [GraphicsPixmapPacker Packing Atlases at Runtime]
- [GraphicsParticle 2D Particle Effects]
- [GraphicsTileMaps Tile Maps]
- [scene2d scene2d]
- [scene2dui scene2d.ui]
- [Skin]
- [Graphics3D 3D Graphics]
- [Grapics3DQuickStart Quick Start]
- [Graphics3DAnimations 3D animations and skinning]
- [Graphics3DBlender Importing Blender models in LibGDX]
- [GraphicsPerspectiveCamera Perspective Camera]
- [GraphicsPicking Picking]
- [AssetManager Managing Your Assets]
- Utilities
- [JsonParsing Reading & Writing JSON]
- [XmlParsing Reading & Writing XML]
- [Collections Collections]
- [Reflection Reflection]
- [MathUtilities Math Utilities]
- [Interpolation Interpolation]
- [LinearAlgebra Vectors, Matrices, Quaternions]
- [Geometry Circles, Planes, Rays, etc.]
- [BoundingVolumes Bounding Volumes]
- [Intersector Intersection & Overlap Testing]
- [Physics Physics]
- [PhysicsBox2D Box2D]
- [PhysicsBullet Bullet Physics]
- Tools
- [TexturePacker Texture Packer]
- [Hiero Hiero]
- [ParticleEditor Particle Editor]
- Extensions
- [GdxAudio gdx-audio]
- [GdxFreeType gdx-freetype]
- [Deployment Deploying your Application]
- [BuildingNew Building Libgdx]
- Articles
- [AdMobInLibgdx AdMob in Libgdx]
- [SwarmInLibgdx Swarm in Libgdx]
- [GettingHelp Getting Help]
- [ExternalTutorials External Tutorials]
- [BundlingJRE Bundling a JRE]
- [Serialization Saved Game Serialization]
- Deprecated (May be outdated)
- The Application Framework
- [ApplicationLifecycle The Application Life-cycle]
- [ModulesOverview Modules Overview]
- [FileModule File Module]
- [GraphicsModule Graphics Module]
- [GraphicsFundamentalsViewport Screen & Viewport]
- 2D Graphics
- [OrthographicCamera Orthographic Camera]
- [TexturesTextureRegionSpriteBatch Textures, TextureRegion and SpriteBatch]
- [SpriteAnimation Sprite Animation]
- [AssetManager Asset Manager]
- Tutorials
- [VideoTutorials Video Tutorials]
- Beginner
- [HelloWorld Hello World]
- [MyFirstTriangle My First Triangle]
- [MeshColorTexture Mesh, Color & Texture]
- [ProjectionViewportCamera Projection, Viewport, & Camera]
- [BlenderModels Creating and texturing 3d models in Blender for Libgdx]
- Intermediate
- [Scene2DActions Actions]
- Misc
- [AdMobInLibgdx AdMob in Libgdx]
- [DeviceCameraIntegration Integrating Libgdx and the Device camera]
- [StringBuilder String Builder]
- The Application Framework
-
Developer's Guide
- Introduction
- Goals & Features
- Community & Support
- Contributing
- Games Built with Libgdx
- Prerequisites
- Gradle Project Setup, Running, Debugging and Packaging
- Project Setup, Running & Debugging
- Third Party Services
- Working from Source
- Using libgdx with other JVM languages
- The Application Framework
- A Simple Game
- File Handling
- Networking
- Preferences
- Input Handling
- Memory Management
- Audio
-
Graphics
- Configuration & Querying Graphics ??
- Fullscreen & VSync
- Continuous & Non-Continuous Rendering
- Clearing the Screen
- Take a Screenshot
- OpenGL ES Support * Configuration & Querying OpenGL ?? * Direct Access ?? * Utility Classes * Rendering Shapes * Textures & TextureRegions * Meshes * Shaders * Frame Buffer Objects
- 2D Graphics * SpriteBatch, TextureRegions, and Sprite * 2D Animation * Clipping, with the use of ScissorStack * Orthographic camera * Mapping Touch Coordinates ?? * Viewports * NinePatches * Bitmap Fonts * Distance field fonts * Using TextureAtlases * Pixmaps * Packing Atlases Offline * Packing Atlases at Runtime * 2D Particle Effects * Tile Maps * scene2d * scene2d.ui * Skin
- 3D Graphics * Quick Start * Models * Material and environment * 3D animations and skinning * Importing Blender models in LibGDX * Perspective Camera ?? * Picking ??
- Managing Your Assets
- Utilities
-
Math Utilities
- Interpolation
- Vectors, Matrices, Quaternions
- Circles, Planes, Rays, etc.
- Path interface & Splines
- Bounding Volumes ??
- Intersection & Overlap Testing ??
- Physics
- Tools
- Extensions
- Deploying your Application
- Building Libgdx ??
- Known Issues
- Articles
- Deprecated (May be outdated)