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Input handling
Different platforms have different input facilities. On the desktop users can talk to your application via the keyboard and a mouse. The same is true for browser based games. On Android, the mouse is replaced with a (capacitive) touch screen, and a hardware keyboard is often missing. All (compatible) Android devices also feature an accelerometer and sometimes even a compass (magnetic field sensor).
Libgdx abstract all these different input devices. Mouse and touch screens are treated as being the same, with mice lacking multi-touch support (they will only report a single "finger") and touch-screens lacking button support (they will only report "left button" presses).
Depending on the input device, one can either [poll](http://en.wikipedia.org/wiki/Polling_(computer_science\)) the state of a device periodically, or register a listener that will receive input events in chronological order. The former is sufficient for many arcade games, e.g. analogue stick controls, the later is necessary if UI elements such as buttons are involved, as these rely on event sequences such as touch down/touch up.
All of the input facilities are accessed via the Input module.
// Check if the A key is pressed
boolean isPressed = Gdx.input.isKeyPressed(Keys.A);
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Developer's Guide
- Introduction
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- Community & Support
- Contributing
- Games Built with Libgdx
- Prerequisites
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- Third Party Services
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- The Application Framework
- A Simple Game
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- Input Handling
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Graphics
- Configuration & Querying Graphics ??
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- OpenGL ES Support * Configuration & Querying OpenGL ?? * Direct Access ?? * Utility Classes * Rendering Shapes * Textures & TextureRegions * Meshes * Shaders * Frame Buffer Objects
- 2D Graphics * SpriteBatch, TextureRegions, and Sprite * 2D Animation * Clipping, with the use of ScissorStack * Orthographic camera * Mapping Touch Coordinates ?? * Viewports * NinePatches * Bitmap Fonts * Distance field fonts * Using TextureAtlases * Pixmaps * Packing Atlases Offline * Packing Atlases at Runtime * 2D Particle Effects * Tile Maps * scene2d * scene2d.ui * Skin
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Math Utilities
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- Deprecated (May be outdated)