A recreation of Zelda: Breath of the Wild's stylised grass effect using a shader in Unity URP.
Grass can help tie together a scene, especially large open areas like those you'll find in open world games. This effect uses geometry and tessellation shaders to look like the grass in Zelda: Breath of the Wild.
This project was created using Unity 2020.2.1f1 and Universal Render Pipeline 10.2.2.
This project and the corresponding tutorial was created by Daniel Ilett.
This effect is based on tutorials by many people. Check them out!
- Roystan Grass Shader
- Cyanilux URP Shaders
- Catlike Coding Tessellation Shader
- Ben Golus Shadow Code
- Daniel Santalla Snow Shader
- MinionsArt Grass Painting Tool
This project was released publicly on June 30th 2021 alongside a YouTube tutorial outlining the steps taken to make the effect