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Don't hard code header locations, use <SDL2/SDL.h> (#7)
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This gives us the flexibility of finding headers wherever they
maybe installed. Currently I'm creating symlinks to the homebrew
build of libSDL2 /usr/local/include and /usr/local/lib.
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pcbeard authored Sep 10, 2021
1 parent 1054b36 commit 23984cf
Showing 1 changed file with 66 additions and 66 deletions.
132 changes: 66 additions & 66 deletions Sources/CSDL2/other_platforms.h
Original file line number Diff line number Diff line change
@@ -1,66 +1,66 @@
#include "/usr/include/SDL2/SDL.h"
#include "/usr/include/SDL2/SDL_assert.h"
#include "/usr/include/SDL2/SDL_atomic.h"
#include "/usr/include/SDL2/SDL_audio.h"
#include "/usr/include/SDL2/SDL_bits.h"
#include "/usr/include/SDL2/SDL_blendmode.h"
#include "/usr/include/SDL2/SDL_clipboard.h"
#include "/usr/include/SDL2/SDL_config.h"
#include "/usr/include/SDL2/SDL_cpuinfo.h"
#include "/usr/include/SDL2/SDL_egl.h"
#include "/usr/include/SDL2/SDL_endian.h"
#include "/usr/include/SDL2/SDL_error.h"
#include "/usr/include/SDL2/SDL_events.h"
#include "/usr/include/SDL2/SDL_filesystem.h"
#include "/usr/include/SDL2/SDL_gamecontroller.h"
#include "/usr/include/SDL2/SDL_gesture.h"
#include "/usr/include/SDL2/SDL_haptic.h"
#include "/usr/include/SDL2/SDL_hints.h"
#include "/usr/include/SDL2/SDL_joystick.h"
#include "/usr/include/SDL2/SDL_keyboard.h"
#include "/usr/include/SDL2/SDL_keycode.h"
#include "/usr/include/SDL2/SDL_loadso.h"
#include "/usr/include/SDL2/SDL_log.h"
#include "/usr/include/SDL2/SDL_main.h"
#include "/usr/include/SDL2/SDL_messagebox.h"
#include "/usr/include/SDL2/SDL_mouse.h"
#include "/usr/include/SDL2/SDL_mutex.h"
#include "/usr/include/SDL2/SDL_name.h"
#include "/usr/include/SDL2/SDL_opengl.h"
#include "/usr/include/SDL2/SDL_opengl_glext.h"
#include "/usr/include/SDL2/SDL_pixels.h"
#include "/usr/include/SDL2/SDL_platform.h"
#include "/usr/include/SDL2/SDL_power.h"
#include "/usr/include/SDL2/SDL_quit.h"
#include "/usr/include/SDL2/SDL_rect.h"
#include "/usr/include/SDL2/SDL_render.h"
#include "/usr/include/SDL2/SDL_revision.h"
#include "/usr/include/SDL2/SDL_rwops.h"
#include "/usr/include/SDL2/SDL_scancode.h"
#include "/usr/include/SDL2/SDL_shape.h"
#include "/usr/include/SDL2/SDL_stdinc.h"
#include "/usr/include/SDL2/SDL_surface.h"
#include "/usr/include/SDL2/SDL_system.h"
#include "/usr/include/SDL2/SDL_syswm.h"
#include "/usr/include/SDL2/SDL_test.h"
#include "/usr/include/SDL2/SDL_test_assert.h"
#include "/usr/include/SDL2/SDL_test_common.h"
#include "/usr/include/SDL2/SDL_test_compare.h"
#include "/usr/include/SDL2/SDL_test_crc32.h"
#include "/usr/include/SDL2/SDL_test_font.h"
#include "/usr/include/SDL2/SDL_test_fuzzer.h"
#include "/usr/include/SDL2/SDL_test_harness.h"
#include "/usr/include/SDL2/SDL_test_images.h"
#include "/usr/include/SDL2/SDL_test_log.h"
#include "/usr/include/SDL2/SDL_test_md5.h"
#include "/usr/include/SDL2/SDL_test_memory.h"
#include "/usr/include/SDL2/SDL_test_random.h"
#include "/usr/include/SDL2/SDL_thread.h"
#include "/usr/include/SDL2/SDL_timer.h"
#include "/usr/include/SDL2/SDL_touch.h"
#include "/usr/include/SDL2/SDL_types.h"
#include "/usr/include/SDL2/SDL_version.h"
#include "/usr/include/SDL2/SDL_video.h"
#include "/usr/include/SDL2/SDL_vulkan.h"
#include "/usr/include/SDL2/begin_code.h"
#include "/usr/include/SDL2/close_code.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_assert.h>
#include <SDL2/SDL_atomic.h>
#include <SDL2/SDL_audio.h>
#include <SDL2/SDL_bits.h>
#include <SDL2/SDL_blendmode.h>
#include <SDL2/SDL_clipboard.h>
#include <SDL2/SDL_config.h>
#include <SDL2/SDL_cpuinfo.h>
#include <SDL2/SDL_egl.h>
#include <SDL2/SDL_endian.h>
#include <SDL2/SDL_error.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_filesystem.h>
#include <SDL2/SDL_gamecontroller.h>
#include <SDL2/SDL_gesture.h>
#include <SDL2/SDL_haptic.h>
#include <SDL2/SDL_hints.h>
#include <SDL2/SDL_joystick.h>
#include <SDL2/SDL_keyboard.h>
#include <SDL2/SDL_keycode.h>
#include <SDL2/SDL_loadso.h>
#include <SDL2/SDL_log.h>
#include <SDL2/SDL_main.h>
#include <SDL2/SDL_messagebox.h>
#include <SDL2/SDL_mouse.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_name.h>
#include <SDL2/SDL_opengl.h>
#include <SDL2/SDL_opengl_glext.h>
#include <SDL2/SDL_pixels.h>
#include <SDL2/SDL_platform.h>
#include <SDL2/SDL_power.h>
#include <SDL2/SDL_quit.h>
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_revision.h>
#include <SDL2/SDL_rwops.h>
#include <SDL2/SDL_scancode.h>
#include <SDL2/SDL_shape.h>
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_surface.h>
#include <SDL2/SDL_system.h>
#include <SDL2/SDL_syswm.h>
#include <SDL2/SDL_test.h>
#include <SDL2/SDL_test_assert.h>
#include <SDL2/SDL_test_common.h>
#include <SDL2/SDL_test_compare.h>
#include <SDL2/SDL_test_crc32.h>
#include <SDL2/SDL_test_font.h>
#include <SDL2/SDL_test_fuzzer.h>
#include <SDL2/SDL_test_harness.h>
#include <SDL2/SDL_test_images.h>
#include <SDL2/SDL_test_log.h>
#include <SDL2/SDL_test_md5.h>
#include <SDL2/SDL_test_memory.h>
#include <SDL2/SDL_test_random.h>
#include <SDL2/SDL_thread.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_touch.h>
#include <SDL2/SDL_types.h>
#include <SDL2/SDL_version.h>
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_vulkan.h>
#include <SDL2/begin_code.h>
#include <SDL2/close_code.h>

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