Attachables: Radius Effect #156
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Decorative, illustrative, or physically minute attachments, such as hair, wounds, or flashes, can currently affect parent radius (in absence of hardcoded special cases), which is taken to be both visual and physical, so that an actor will crouch unnecessarily if something were to drag behind it or far away, or if a flash were to be emitted from something other than the barrel of a HDFirearm.
m_AffectsRadius
, which is included.m_BoundingDiameter
.MOSRotating::HandlePotentialRadiusAffectingAttachable
, so the function will have to be modified to update both accurately without wasting computation.AffectsRadius = 0
.